Trip 1907: Trip 1907

By | March 20, 2019

by Trip 1907 (website)

1+ players

πŸ““escape book
not on sale
Scattered around the globe, parts of a legendary naval diary.
Writings of an insane mind others say while stories speak of a greater mystery, filled with sea monsters, dreams, nightmares and messages from other dimensions. Years since its disappearance, the sea legends speak of a dark journey on a ship long forgotten. Seamen refused to speak of it, knowing what it is said to do to those who challenge it.
All that until now.
The missing pages of this journal have been mysteriously put together.The sailor's diary has now been remade.
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Overall rating

Rated between 1.5 and 4 out of 5

based on ratings from 5 users
combined with 2 pro reviews

Your review

Player reviews

Anonymous rated this:Rated between 4 and 4 out of 5
Darren Miller expert rated this:Rated between 3.5 and 3.5 out of 5
Anonymous rated this:Rated between 5 and 5 out of 5
Anonymous rated this:Rated between 1.5 and 1.5 out of 5
stairs expert rated this:Rated between 2 and 2 out of 5

A derivative of Journal 29, yet fails to capture the innovation or quality of the puzzles in that title. Relies on an internet connection, not only to check/submit answers, but also to access some of the puzzles themselves (e.g. a link to a website containing an audio recording of a sea bell chiming a Morse code message. In a book..... and why?!), which suggests that not much thought has gone into construction or selection of the puzzles - it's a bunch of common escape room formats, riddles, and optical illusions thrown into a book, without consideration of the affordances or opportunities of the media in which it's presented.

There is a supernatural story of sorts, but it's riddled with spelling mistakes - glancing at the first few pages, I can spot "myshelf", "trully", "Januray" - and, when some of the puzzles rely on observation of patterns in letters, these kind of QA errors can be game-breaking.

Reviews by escape room review sites

Trip 1907 describes itself as an "interactive escape the book game"; many will immediately notice the resemblance in style and presentation to Journal 29, from which it readily acknowledges drawing inspiration. It has not only the same format of one puzzle per full-page spread, with a website used to verify answers, but the art style feels reminiscent of the earlier book too. (Full disclosure: I backed this book on its crowd-funding launch campaign.)
One major difference is that where Journal 2...
You find yourself piecing together a cryptic naval diary in order to discover a series of mysterious events that were lost at sea till not so long ago. Will you be able to uncover the journey… or will your sanity succumb to the monsters, nightmares, and strange happenings before you reach the end?

See also

Other versions of this game:(Different copies of the same game sometimes have significant differences.)