Six months after the great inventor Professor Tepet’s death – M.I.6. gained access to the lab where he kept all of his greatest inventions. Among the files, they found an abandoned document called A-I-9 detailing an artificial intelligence peacekeeping program. Scientists finally managed to recreate the program, rolling it out across the nation. A type of robot (called ‘9bots’) where integrated into society. The NHS could diagnose patients before symptoms appeared while the army neutralised threats before they happened, the country thrived, for a time. 24 hours ago an anomaly appeared in the code shutting down internet and telecommunications worldwide and soon after chaos ensued. A-I-9 is corrupting the system from the inside. This was meant to be impossible. The only way to stop it is to destroy it before it can destroy us – can you get past their self-protection systems?
“The end of the world was always going to be man-made. The only question was how?” – Professor Errol Tepet
Sometimes it's easier to give honest feedback anonymously. This review will be displayed with no connection to your user account (although site admins will still be able to see who posted it).
What did you think of the game?
If you type something in the 'Text to display' box, that will be displayed instead of any star rating. If you also set a star rating, the star rating won't be shown anywhere but will still be used when calculating the game's overall score on Escape The Review.
Teammates
You can tag your teammates, whether or not they have an EtR account
Add details of your play-through, if you wish. These aren't displayed as part of the link.
Date played:Team size:Time taken:Outcome:
What stood out?
Click/tap to select up to three tags
Click/tap to select up to three tags. These aren't displayed as part of the link, but will be taken into account internally.
Max three tags please!
Write a review?
Teaser text
Help other enthusiasts with more detailed thoughts on the game (no spoilers please!)
This can be the first paragraph of your review, or a short summary, or left blank, as you prefer. Anything longer than a couple of lines may get truncated.
Love this room, it will stay at the top as one of the favourites we have played. For a 1 roomed game where you are there are no hidden doors to move you into another room to escape, it is well thought out. Plenty of puzzles to keep you busy, gets your brain thinking and the room really flows well. Would really recommend this room to anyone playing at Clue HQ, you wont be disappointed.
First off I played this game at Clue HQ in Birmingham and that was a decent experience. I played this renamed game as we were mean't to play Quarantine (now called "Ostracize") but it wasn't working correctly (this was our second attempt to play) so we were offered this room and the two people I was with hadn't played it before. It didn't go well. This branch of Clue HQ has recently been taken over by Break Free and it feels like we're still in a changeover period. Two puzzles were broken and taken out of the game, one was quite broken but in play (I spotted how it was broken and was able to solve it but apparently I was the first person). A year ago we played the "Vault" and I think I said then the room felt quite tired and in desperate need of a refresh. This room is worse than that and is desperately in need of some TLC, it's a shame as there are some clever puzzles here (as I saw when I played the Birmingham version). I never like writing bad reviews, the GM did her very best and was great throughout and nothing was her fault but it's hard to recommend this room in this state at this time.
I'm a sucker for most sci-fi themes, so with a choice of games for a morning slot at Clue HQ's Birmingham branch I went straight for A-I-9's story of battling a rogue artificial intelligence. Also, the alternatives were their Cell Block C and Bunker 38 rooms which have been franchised to a wider number of locations across the UK, so it made sense to go for the harder-to-find game.
Clue HQ is one of the UK's large escape chains, with currently three core branches and close to a dozen franchise l...