Lock’d: Perpetuum Mobile

By | March 20, 2019

by Lock'd (website)

B108, 100 Clements Road, SE16 4DG

South London

2-5 players

60 minutes

In just one hour, the world will be plunged into eternal darkness. And thereโ€™s only one person who can stop it. You. The planetโ€™s delicate energy resources are about to run dry. And Professor Richter, the only man with the knowledge to save the world, has disappeared. In true The answer lies in the mysterious crystals the professor left in his lab. The future of humankind is in your hands.
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Overall rating

Rated between 20 and 35 out of 5

based on ratings from 6 users
combined with 6 pro reviews

Your review

Player reviews

Mark Greenhalgh expert rated this:Rated between 25 and 25 out of 5
Played: 26/04/16
Simon (The Overthinkers) expert rated this:Rated between 15 and 15 out of 5
Played: 12 Nov 2017 Team size: 2 Outcome: Failed ๐Ÿ™
MightyMidds experienced rated this:Rated between 40 and 40 out of 5
Team size: 2 Outcome: Successful escape!
๐Ÿฆกcipherdelic virtuoso rated this:Rated between 25 and 25 out of 5
Matthew Canner rated this:Rated between 25 and 25 out of 5
Rhea Eris experienced rated this:Rated between 25 and 25 out of 5

Reviews by escape room review sites

There's a curious contrast here between the initial section of the game, which is perhaps even more low-decor than the other rooms at Lock'd, and the cool custom tech at the climax of the game. Perpetuum Mobile is a more ambitious game than the others at Lock'd, and the most memorable - largely due to the last 25% of it. A particular deliberate red herring annoyed me, and arguably as a whole Museum Warehouse is a more cohesive game overall, but comparing all three, Perpetuum is the one you're mo...
The third game from Lock'd, Perpettum Mobile is a game which loses most of its locks and has a variety of novel ways to make progress. Particularly fun if you like a bit of technology in your games.
This room had promise, it really did but it failed in some key areas that really let it down and means we have no desire of going back and doing any more rooms at Lockโ€™d.

We enter a science lab to stop the world from being plunged into eternal darkness. Will we succeed?

A brilliant scientist has vanished, leaving us just one hour to solve the secrets in their laboratory and save the world from eternal darkness!
We loved the tech and theming of the room, which a lot of love and effort has clearly gone into. Pretty short though.

See also