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As a team that doesn't like scary rooms, this was incredible. We asked them to turn down the scares, which they happily did, removing the jump scare and turning down the music. There was a crawl space and some really good puzzles.
Fantastic theming. Loved the added extras at the beginning. Good story with some original puzzles. Few scares in there too. One of the best I have done, only downside is we would have like it to last longer
No matter how much I firmly maintain that I don't much like horror games, escape rooms like Seven Sins come along and demonstrate that that's not really true. I could try to claim I liked it despite the horror theme, but that won't wash: the theme is an integral part of what makes Seven Sins work.
As is traditional, you're stuck in the gory basement of a serial killer and need to get out before your captor returns. While that's firmly in the mainstream for an escape room, Elusion seem to...
Thereβs an interesting divide in escape rooms about where the βgameβ itself actually begins. At some locations, youβll be greeted fully in character by the staff. At others, itβs not until the briefing begins. In others, itβs once you enter the room. Seven Sins is definitely the latter. We were being chained up by a vicious serial killer, but were left to attach our own cuffs to our wrists in reception! The nice thing about going on trips to play escape rooms, is that sometimes you end up in bondage cuffs at 10am in the morning before the first coffee has really kicked in. (Though top marks to Elusion for safely using leather and not metal cuffs, unlike some places.)