by City Mazes Oxford (website)
Unit 5 Ozone Leisure Park, Grenoble Road, OX4 4XP
2-10 players
Languages: EN
60 minutes
Overall rating
based on ratings from 6 users
combined with 2 pro reviews
Your review
Player reviews
Host was welcoming and nice enough to book us in a room straight after we had completed another. Very basic room, not many puzzles. Not a fan of city's mazes clue system with QR codes and walkie talkies.
I played this a long time a go - so it may have changed. But my experience was terrible. All the City Mazes games I've played have been trash. Would advise avoiding.
I'm posting this review a few years later, as I was so put off by this game that it took me a couple of years to try another. I shan't be playing another City Maze game, as the company obviously just wants to churn out poor rooms to make money...and for me, that doesn't add up to a challenging (in a good way) or fun experience.
The fact that you start in a blank room is actually a great concept, but also a really good excuse for poor set design and easy upkeep. There was zero enthusiasm or interaction from any gamesmaster and the hint system was via a walkie talkie. Following the first in a series of linear puzzles (meaning most of the time 2/3 of us were just stood around) we were both stuck & losing interest, so asked for help. The response was what we had already done to a T, so asked again, explaining that was exactly what we did. Their second hint was just repeating what they just said. (Insert hand palm emoji here) Further asking for help just resulted in silence.
The second room was slightly more interesting, but nothing original or interesting. Their only saving grace was that, in the first room, they had left a chair for me to sit on next to a table for me to drum my fingers on until we got out.
Poor show and not even worth it considering the discounted price at Β£15 each that we paid. AVOID!!!
Reviews by escape room review sites
You start this game in an empty white room, with no visible puzzles or clues. This is the second game I've played that used this idea, which I believe is 'inspired' by a famous room in Budapest, and of the two I've done this is the more successful implementation - but since the other was the single worst game I've played, that's not much of a bar to clear.
The operator pointed us to the starting point, and added that we needed to find and open a series of four-digit locks to progress. This was ...