London Escaped Ltd: School of Magic

By | March 20, 2019

by London Escaped Ltd (website)

101 Commercial Room, E1 1RD

East London

2-8 players

60 minutes

Experience the exhilaration of being enrolled in the School of Magic by helping defeat the dark minions of He-Who-Must-Not-Be-Named. As chosen ones you must rescue the school from his evil powers, decode the answers, live through the moments in a world of sorcerers, magic wands and wizardry with life-like Potterish space decor such as Headmaster’s Office. The School of Magic will transport you to a world you had only dreamt of, read about or seen in the movies. Find your way out through a fantasy world filled with quests and escape room adventures!
Your now have a chance to prove you have magical powers and graduate from the School of Magic. This is not an easy task, and will require you to be focused as never before. Your team will face obstacles and tests requiring cooperation and some bravery. Remember, every minute counts!
On your journey to becoming a great witch or wizard, you will learn new skills and gain knowledge to enable you and your team to defeat the dark forces of evil, ready for the challenge?
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Overall rating

Rated between 15 and 25 out of 5

based on ratings from 1 user
combined with 3 pro reviews

Player reviews

Flutter.dumplin rated this:Rated between 25 and 25 out of 5

Reviews by escape room review sites

Both of London Escaped’s first two rooms struck me as promising and enjoyable game designs, being operated in a way that didn’t bring out their full potential. School of Magic is similar, except that the underlying quality of the game appears to be significantly lower. We had a much more communicative gamemaster who was trying hard on the intro briefing, but in pretty much all other ways it was a shambolic failure of a game riddled with problems.
Companies boast about how much technology their ...
A pretty game that suffered from having way too little content and a lack of exploration. The puzzles varied in quality with us really enjoying some and finding others were either too simple or required a leap of logic.

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