Clockwork Escapes: Starpoint Alpha

By | March 20, 2019

by Clockwork Escapes (website)

Maple House, Clarence Road, WV1 4HZ

Wolverhampton

2-6 players

60 minutes

Starpoint Alpha's orbit is failing. It is only a matter of time before it will collide with the Earth.
The risk is great, so the Professor has called upon his best team to fix the situation.
Sadly, that team was unavailable.
So it falls to YOU to save Starpoint Alpha!
This is no simple game of escape (after all the only thing outside the door is the void of space!), instead you must take control of the damaged station, reroute power, realign sensor matrices, and so much more. Hopefully, when all is working as it should, you will be able to find a way of evacuating safely.
And then there is the question of what caused the catastrophe in the problem in the first place...
The challenge the Professor tasks you with is tremendous, but we know... think... hope that you're up to the challenge.
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Overall rating

Rated between 35 and 40 out of 5

based on 3 pro reviews

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Reviews by escape room review sites

I'd heard intriguing though slightly contradictory things about Starpoint Alpha, and it was very high on my list of games to try on a West Midlands trip. Set on a space station, you naturally have an hour to get the station back under control before it falls out of space. Actually, that's not quite true. At the 55 minute mark, whether you've managed to sort out the station or not, you'll need to evacuate via the escape pods. There are therefore two levels of victory, one where you manage to save...
A rough diamond of a game. The set, the mission and, above all, the humour are fantastic. A few too many padlocks, a couple of weak puzzles and, at times, a feeling that I was being walked through the game took the edge off the experience but I'd still thoroughly recommend, especially to enthusiasts.

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