Games in Seattle by Hourglass Escapes
Most recent ratings & reviews from players
Not the greatest for arachnophobes, but that is only a short section - just be prepared to look away for a period!
Interface is good - you can see where your other companions are if they're in the same location, and you have the same telescape environment to play in. Some of the locks feel a bit samey and if you have people opening locks you do tend to spend your time playing catch up with "what did you do", "what clues do I now ignore" type of questions to your companions - but that's no more than other escape rooms.
Theming was good - mad pharoah about to rule the world, stop them somehow. Feels a little 'location light' but there's enough puzzles there to keep you interested for a while. Not sure it would be a 90 minute game for a larger group though.
We found ourselves on the Road to Innsmouth. Not quite knowing why we were there, but sensing our surroundings and taking one step at a time.
What a beautiful game! Full of cutscenes and dark scenery. Mystery. I don't know Arkham Horror lore, but it didn't matter for this story. We did feel a bit plonked down into the story, but the beautiful scenery made us forget that and we just started solving the puzzles.
The puzzles were varied and the locks were not just traditional locks. The game was very long and we did feel like some of the middle scenes didn't need to be there, but we enjoyed it anyway. The puzzles made sense.
You have to remember that you need components more than once. I am from the school where it is "once and done", so I struggled a bit with this part.
It is based on Unity and Telescape and having it run in the browser without installs was perfect.
This was fun game, similar to their other games, and, as always, this was good value for money
Mend your ship and save human kind!
This game was played in a 3d space (telescape) and then you navigated to screens where you had to solve a 2d puzzle. At some point there was also a seeking puzzle in 3d.
Great puzzles though the story felt a bit weak. Not very escape room like - at least we don't play the kind of escape rooms where you bring in lots of screens :). We had to communicate a lot to not just make this two people solving puzzles near each other. No collaboration needed and since it was easiest and fastest to just divide the puzzles between us, we really had to fight that urge and make sure that we were both involved in the puzzle solving. For us it would have been a crappy experience if we had just done our separate thing - we play to solve things together.
We really liked the ID-card and crystal puzzles and did not care for the puzzle that suggested you use a piece of paper.
As a group of 2 experienced players we enjoyed the non-linear nature of the game. Nova comes packed with plenty of proper puzzles to solve, which we really enjoyed. The game doesn't necessarily have much narrative, however if you're looking for enjoyable and logical puzzles, this is the game for you!
Also, the entire game is illustrated with high quality graphic 360 environments.
Would deffo recommend!