Games in Hamburg by Hidden In Hamburg
Most recent ratings & reviews from players
Not the first and only Maya themed escape room, but they manage to make it special with high quality decor and riddles. And that it‘s on a ship makes it even more special. Great game(s)!!
Super schöner Raum. Gewöhnungsbedürftig ist die Dunkelheit, wenn man ein Rätsel gelöst hat.
Super cool - auf dem Schiff und maritim. Auf mehreren Etagen, mit tollen Rätseln und wow-Effekten. Wir haben super gut gerätselt und gelacht - ein must play!
Extrem gutes Setting auf dem Schiff mit sehr maritimem Thema. Aber sehr klassischer Raum, nicht zu vergleichen mit den anderen Räumen des gleichen Anbieters.
Großartiges Rätselspiel für die ganze Familie mit thematischen Anleihen an "Momo". Es befindet sich an Bord eines Schiffes im Hamburger Hafen, das man mit dem Escape Room Ticket auch besichtigen kann. Schon das Betreten des von Hidden in Hamburg belegten Schiffsbereiches stellt ein kleines Highlight dar.
Der Meister der Zeit bietet fantasievoll gestaltete, verwinkelte Räume mit überraschenden Übergängen, die einen vergessen lassen, dass man sich in einem Schiff befindet. Neben der zu lösenden Hauptaufgabe gibt es hier optionale Zusatzaufgaben, d.h. man kann auch ohne diese durchkommen wenn die Zeit drängt, schließt die Story dann aber etwas "weniger erfolgreich" ab.
Die abwechslungsreichen Rätsel bewegen sich im leichten bis mittelschweren Bereich, so dass für jeden etwas dabei ist. In unserer Vierergruppe (2 Erwachsene, 2 Kinder) hatten alle immer etwas zu tun. Das Spiel ist zwar nicht gruselig, für jüngere Kinder könnte es aber etwas erschreckend sein, dass bei gelösten Rätseln das Licht kurzzeitig erlischt.
Unsere Gamemasterin war für uns perfekt (d.h. Tipps kamen nur, wenn man längere Zeit völlig feststeckte oder aktiv fragte).
Insgesamt eine volle Empfehlung von uns!
Absolutely great use of space and the setting is fantastic. So unexpected from the first look.
We finished our Hamburg escapade with the Golden Skull room after a fantastic three days in the German city. This was our 5th escape room within Hidden in Hamburg, my favourite venue in Hamburg. The way to the boat and to the escape rooms itself is very unique and immersive, specially when you go outside of the opening hours of the museum, very spooky. I cannot thank Felix and Betti enough with helping us fitting as many rooms as possible during our visit, they were very accommodating and welcoming!
The Golden Skull is another fantastic room, specially by its amazing décor and the high amount of space to roam around. It's impressive to see how Hidden in Agenda succeeded in their space management as they prove you don't need a lot of space to deliver a great complete escape room with full of great and clever puzzles.
Unfortunately, half the narration of our game was in German due to an error by the game master, but we did understand more or less what the story was all about. I felt like Lara Croft on an tomb raiding adventure. Absolutely loved it!
Another absolute must-do when over Hamburg. Maybe a bit easy for experienced escapists or a high number of escapists but definitely an absolutely incredible and immersive room for a team of 2/3 members. Don't miss it!
After escaping from the Master of Time room, our amazing game master Betti offered us to book another room after her working hours. We loved Master of Time so much that we accepted to try their scary room at 11pm in the evening, needless to say it was already late enough to put us in the mood of a scary room.
Before talking about the room, let me tell you something about Betti. She was probably the best game master I've ever had in 80+ rooms, she was honest about the rooms of her company, she wasn't protective about receiving feedback, she was putting some characters and role play to her introductions and she knew what ER enthusiasts are looking into when going for an escape. I can't be more grateful to Betti and Felix to open outside of business hours to allow us to book as many rooms as possible during our limited time in Hamburg. Not playing that impromptu Forbidden Game would have been a massive loss!
The Hidden in Hamburg scary room is giving Jumanji realness. You first enter in a small room where you face a 'Goose game'. The introduction of the room was in German, not sure if it was a mistake or if it's not fully translated but you quickly understand that you are about to play against the ghost/spirit to survive through a creepy and scary game, which will make you jump, scream and maybe even grab the legs of your partners.
The room contains a lot of impressive designs and very clever light shows that highlight the story unrolling in front of your eyes. The puzzles of the room are very clever but the strength of the room lays in the impressive effort put into some events and atmosphere that could easily have been skipped when creating the room but instead it was clear that when creating the room, the designer really wanted to bring the feeling of a scary movie jump and scares. I wish I could describe in details what happened but I would not want to waste the surprises!
Several suggestions came to mind after sleeping on this escape: to make the Goose game a bit clearer, 'Start' could be written on the game board as we didn't understand which end was the start and which was the end. To add the feeling of excitement that you get when playing the Goose game and wondering which square you are going to land on, the game itself could be improved by decorating each square by different 'outcome': a coffin drawing would illustrate the coffins rooms while a creature drawing would point you to the creature room etc.. I can already picture myself going "Oh no, no please don't draw a 5, I don't want to land on the bloody spike room!").
Our team got a bit stuck in the second room, not sure if the puzzle flow wasn't made obvious to us or if we were simply tired after escaping from 2 rooms just before that one. It also felt like 5 persons was maybe a bit too many for that room that allows up to 7 players, I would not recommend it for more than 4 players maybe, just because some rooms are quite small and doesn't allow to have several players working on the same puzzle.
When debriefing our escapade to Hamburg with the rest of the crew, we all seemed to agree that this room was our favourite one of the trip and would be the "best escape room to go to when during a stag-do in Hamburg". We absolutely loved it and are so glad we got to play it with that last minute booking!
Let's start by my main comment about the room: the first room puzzle is simply THE BEST. It includes your own team, includes the whole room and is visually gorgeous! It was a close call for me between 4 and 5 stars on this one, as it's one of the most beautiful room and theme I've ever experienced but the room might seem a bit easy and you might exit the room after 30-40 minutes only. I have to be honest, I was expecting lower quality rooms than Skurrilum just by looking at some reviews on TripAdvisor, those are nonsense, Hidden in Hamburg are amazing rooms with very clever puzzles in quantity.
Time Master is very much unique and even though it might seem quite easy and quick to escape, there is quite a fair amount of rooms. Due to the easy difficulty, this room seem like it would be perfect for two or three players. Hidden in Hamburg doesn't need much space to do a room, they make the space. They are also currently improving the room, as when we played (March 2019) you have a side quest to collect golden bars on top of fixing the time. Those golden bars currently seem out of theme and plastic-y but once they are working on changing them to hour glasses, it will fit perfectly in theme and add to the immersion.
So to sum up, not a hard room but very interesting puzzles to solve in a gorgeous atmosphere leading to a rewarding finale. Absolutely great!
Neptune's curse is taking place right inside Rickmer's Rickmer boat museum which gives a very confidential aspect to it, as you are waiting for your escape and escape right in the middle of people looking and reading at information panels.
Unlike the rest of the Hidden in Hamburg rooms that we had the chance to try, the Curse of Neptune didn't feel as immersive to me as the other as we were in a boat and the room was decorated as a boat but it's actually a good shout as you did felt in the deep of a boat as it's a very impressive room which stays true to the story: find Neptune tridents. Unfortunately, the room wasn't yet translated to English so we missed a bit of the story and immersion, but once it will be translated it should bring a lot to the strength of the room theme.
The room seems to be mostly for a small amount of players due to the narrow size of each room but then again; some puzzles and moments are inclusive to all players. One puzzle in particular included each one of us in our team of 5 players, and that was a really good touch; one of my favourite puzzles of the weekend in Hamburg, and one of the most inclusive puzzles I've ever seen before.
Two puzzles were broken when we played, one of them involved a magnet which unfortunately detached and fell out of reach. It was impossible without the magnet to complete the game but fortunately one person of our team had very small hands and could complete the puzzle. But if she weren't there; we would have been stuck and would probably have needed the Game Master to enter the room. Another puzzle had its 'success lights' that didn't work so it didn't give us a complete feeling of achievement but from what we understood, the Curse of Neptune is still quite a recent room so it explains that they might still be working on those issues.
We haven't tried the other room in Rickmer's Rickmer "Captain Overboard" so can't compare with it, but I would highly advise visitors in Hamburg to book The Curse of Neptune to experience yet another great adventure with a strong quantity and quality of puzzles!
High quality set design again from HIH, didn't enjoy this one as much as the Golden Skull/Master of Time games - perhaps more just having an inexperienced GM but found elements of this game very frustrating (one issue relating to a translation used in the game, another with a puzzle which we really struggled to understand and which the clue took us rather outside the immersive experience). There are undoubtedly great aspects to this game, and it still rates as far higher quality than the majority of games with an enjoyable back story and some good puzzles and theatrics - I would still recommend playing it but some of the logic aspects were a little more stretched in this one than the other games.
Absolutely loved this game - my favourite of the 3 HIH offerings we played, and hard to pick between these and the Ernie's at Skurrilum. High quality set, busy for the full hour, genuinely immersive and really just a series of delights. A must play if in Hamburg.
Fantastic start, impeccably hosted, high quality set design from HIH as seems to be their trademark. A little easier than their other offerings but no less enjoyable.
Well themed. The story progressed with the game. It all flowed well. There were a few delays in the game when we finished a puzzle - not sure if thats because the game was automated or reliant on the GM pushing buttons a little too late. Great puzzles and room!