by Breakout Liverpool (website)
7-11 Sir Thomas Street, L1 6BW
2-5 players
60 minutes
Overall rating

based on ratings from 9 users
Your review
Player reviews

A classic magic room with some 4 star puzzles randomly thrown in.



Good fun and looks nice. Nothing groundbreaking.

Not my favourite Breakout game, the room was fairly sparce of puzzles, and there were times where it felt like unused space.

Birthday Breakout
I came to Breakout Liverpool on my birthday for a whole day of escaping (I played
four rooms altogether).
Story
Sneak into a wizarding school reunion to retrieve a missing magical artefact before
you’re discovered. NB: The GO added that the recognition spell we cast wears
off after an hour- this makes sense, so I’d stick that on the website, too.
Puzzles
A fairly challenging series of activities to complete. A lot of deducing had to
be done but finding some of the locks proved to be a puzzle within itself for
us! There was one task I can imagine a lot of people lose their heads over. The
odd ‘magical’ puzzle was thrown in, but, based on the room’s premise, there
should have been more of this type.
Mise-en-scene
The quaint, old-fashioned classroom complete with wooden desks, big bookshelves
and a blackboard was a highlight. It’s a shame that it peaked here; without
revealing anything, more could be done design-wise with what follows.
Final
Comments
We broke out with just under fifteen minutes to spare, so don’t take a large
team for this one. It was indeed a good room, there’s potential to really make
this one standout.