Omescape London: Mind Horror

By | March 20, 2019

by Omescape London (website)

Central London

2-6 players

Languages: EN

60 minutes

closed
virtual reality
Serial killer known as the Silent Man has kidnapped a child and keeps her at an unknown location. He was apprehended but a deadly brain disease has put him into a coma. Now your team of cyber-detectives has to enter Silent Man's mind to discover a key memory, which will disclose the location of the kidnapped child. YOu have exactly 1 hour to complete your task before the connection is list! Silent Man's mind is dangerous so you will need to protect yourself by doing swimming, smashing, shoooting and flying! Save the child before it's too late!
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Overall rating

Rated between 2 and 3.5 out of 5

based on ratings from 5 users
combined with 2 pro reviews

Your review

Player reviews

dave470003 rated this:Rated between 2.5 and 2.5 out of 5
Team size: 6 Outcome: Successful escape!
cleverimmersivebroken tech๐Ÿ‘ปscary
StaceyF expert rated this:Rated between 2.5 and 2.5 out of 5
Played: 21/05/2018 Outcome: Successful escape!
kman expert rated this:Rated between 3.5 and 3.5 out of 5
Played: 07 Jul 2017 Team size: 4 Time taken: 39m 14s Outcome: Successful escape!
jakea256 expert rated this:Rated between 2.5 and 2.5 out of 5
David Bodsworth experienced rated this:Rated between 3 and 3 out of 5
Played: 1 Jun 2019 Outcome: Failed ๐Ÿ™

Fun to try, but I think I'd stick to regular escape rooms in future. My daughter struggled to get the hang of moving which ended up losing us the game.

Reviews by escape room review sites

We try something a bit different and head to King's Cross for a virtual reality escape room!

The question here is, how to fairly review something which is a thoroughly different type of experience to everything else on this site? Mind Horror is a virtual reality escape game, so far a rare beast in the UK but gradually creeping into the escape games scene.

While purchasing game designs is not so unusual with physical escape rooms, very few companies have the resources to create their own VR games and so buying from an external supplier is standard. By an unfortunate coincidence, the fir...

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