B108, 100 Clements Road, SE16 4DG
2-5 players
60 minutes
Overall rating
based on ratings from 8 users
combined with 6 pro reviews
Your review
Player reviews
We found this one a bit underwhelming especially as at the end the tech didn't work which was massively disappointing. Had it worked I'd have given it an extra half star, as it was the rest of the room was a bit meh.
Thought that escaping was the end of the evening until.... we got stuck in the lift leaving the building. For about 20 minutes. The hosts at Lock'd were very kind, gave us a bottle of water (it was a hot day) and a free escape room to make up for it.
Our first escape room experience! Initial room was plain and quite sparce, but in hindsight was appropriate to the theme but it took us a while to get started. We spent too long in the first area trying to find our feet and so had to rush to finish the game with some hints. The final puzzle was a bit temperamental and we had to be prompted to repeat the action to see whether the prop/puzzle worked again (it didn't!)
#2
Reviews by escape room review sites
There's a curious contrast here between the initial section of the game, which is perhaps even more low-decor than the other rooms at Lock'd, and the cool custom tech at the climax of the game. Perpetuum Mobile is a more ambitious game than the others at Lock'd, and the most memorable - largely due to the last 25% of it. A particular deliberate red herring annoyed me, and arguably as a whole Museum Warehouse is a more cohesive game overall, but comparing all three, Perpetuum is the one you're mo...
We enter a science lab to stop the world from being plunged into eternal darkness. Will we succeed?