Its September 1942, On patrol in the North Atlantic your boat HMS Defiance has been depth charged by an enemy Warship. The only good news is that the fire has been put out, but through the smoke you will notice your problems don't end there, with the loss of the Captain its up to you and the remaining Crew to identify which target to shoot, find the key and surface the boat so you can get home to make repairs.
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Another amazingly themed room that really felt you were put onto a stricken submarine. The smoke machine was turned up to the max and with a torch that could clap out any second it made you want to get going as soon as possible.
Following on from our failure in the previous room we took our first of three free clues to get going and I feel we flowed well from there. The puzzles were all clever enough with a good range from searching to a bit of maths and some riddle solving too.
As the game progressed we got some to see some equally well themed spaces and some more very clever puzzles that resulted in an escape this time and the restoration of my pride!
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The smoke in this room was set to 11, dial that down a bit and I think we’d have had a more enjoyable experience. Saying that, the set design for Depth Charge was pretty spot on and the puzzles didn’t feel out of place