Six months after the great inventor Professor Tepet’s death – M.I.6. gained access to the lab where he kept all of his greatest inventions. Among the files, they found an abandoned document called A-I-9 detailing an artificial intelligence peacekeeping program. Scientists finally managed to recreate the program, rolling it out across the nation. A type of robot (called ‘9bots’) where integrated into society. The NHS could diagnose patients before symptoms appeared while the army neutralised threats before they happened, the country thrived, for a time. 24 hours ago an anomaly appeared in the code shutting down internet and telecommunications worldwide and soon after chaos ensued. A-I-9 is corrupting the system from the inside. This was meant to be impossible. The only way to stop it is to destroy it before it can destroy us – can you get past their self-protection systems?
“The end of the world was always going to be man-made. The only question was how?” – Professor Errol Tepet
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Love this room, it will stay at the top as one of the favourites we have played. For a 1 roomed game where you are there are no hidden doors to move you into another room to escape, it is well thought out. Plenty of puzzles to keep you busy, gets your brain thinking and the room really flows well. Would really recommend this room to anyone playing at Clue HQ, you wont be disappointed.
Played: 24 Feb 2022Team size: 2Time taken: 54Outcome: Successful escape!
illogicalfrustrating
#46
I don’t normally like to criticise a room without giving it a few decent points, but this was not a good experience. Easily in the bottom 5 of 40+ rooms we have completed. Some of the puzzles were infuriating and boring, the host even came in at one point (something I’m not a fan of unless asked first), because our logicaL solution to a puzzle was wrong, yet the real solution was so convoluted. A shame as it’s our first trip to Clue HQ, I wouldn’t bother with this one.
I'm a sucker for most sci-fi themes, so with a choice of games for a morning slot at Clue HQ's Birmingham branch I went straight for A-I-9's story of battling a rogue artificial intelligence. Also, the alternatives were their Cell Block C and Bunker 38 rooms which have been franchised to a wider number of locations across the UK, so it made sense to go for the harder-to-find game.
Clue HQ is one of the UK's large escape chains, with currently three core branches and close to a dozen franchise l...