Listen up! The greatest detective in all of Canada has gone missing, and 'tis up to us to find him! As the newest constables on the force in Toronto in 1905, we must make locating William Murdoch our number one priority. We have all the resources of Station House No. 4 at our fingertips, but 'twill take more than brute strength to save Murdoch. It will take wit, intelligence, and unrelenting determination. Are ye with me?
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Let down by being a public game. We were put with 3 other people. 5 others had also booked the game but didnt turn up - they usually remove some puzzles from the game if thereβs a smaller group but as the additional people had booked it was set up for a bigger group. It was far too much for us to complete and the people we were put with ignored us. The actors were fantastic and could clearly see the issues at hand. Once they realised the other team might not turn up they should have adapted the game, was asked about this and they said βwe thought they might turn up halfway throughβ. Such a shame it costs so much money to make it private.
I never laughed so much throughout a remote escape game. Most of the time we'll be concentrating on solving puzzles but this time I decided to enjoy myself more by sitting back and watching our players interaction with Frank instead. Frank was acting versus game mastering. It's not a skill to be expected in every GM but if you get one that's really good at it, definitely savor everything moment. Since we are unable to enjoy this game in person, our entire experience is put into the hands of GMs. This is a clear case of "a GM can make or break a game". With improvements on the camera feeds, this game could easily make it onto our "favorite games list".