Since creation, human settlements have been haunted by beasts and demons, over which Weles ruled, which, in the form of a huge Viper, fought the greatest of the Gods - Perun. The thunderous Perun, wanting to protect human beings from suffering, imprisoned all evil beasts and sealed them in a totem. On the night of Grandfather's Day, a witch posing as a Guślarz uttered a spell that destroyed Perun's totem, and the beasts returned to the world of living beings.... Darkness everywhere, deafness everywhere, What will it be, what will it be? Let the bunch gather here! We're celebrating the Grandfather's Day! Number of players: 2-4 Intended for people over 16 - no exceptions and regardless of being under adult supervision. The room is demanding, in no way dedicated to beginners. Due to the large number of puzzles and non-linearity of the room, we recommend playing in 4 people.
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Playing in a great room is a wonderful feeling. But playing a great game that you knew nothing about – even better. Here I had this rare opportunity where I played this room about Slavic mythology shortly after its opening and there were no online opinions about it and I haven’t heard any enthusiastic recommendations about it at the time of playing it either. The other two rooms at this venue are quite solid games worthy of a recommendation, but with Perun’s Beasts owners made not one, but at least a few steps ahead.The first thing that you see after entering the room is a beautiful scenography. Photos that you can find online reflect its looks well, but there are still definitely some surprises awaiting players.This game contains a lot of very interesting puzzles. Many of them are original or present a fresh look on an otherwise classic idea. I think that the fact that the least experienced person in our team solved the most of them is a good confirmation of this statement. Additionally, their amount is quite big, so despite this game lasting whole 100 minutes, there is no time to slack off and sometimes you may face a dilemma whether to admire the scenography or focus on the riddles (for our playthrough we needed a few extra minutes and a little guidance). All riddles are coherent with the theme.