by Improbable Escapes (website)
500 Gardiners Rd Unit 12A, Kingston, ON K7M 7W9
2-7 players
Languages: EN
60 minutes
One year has passed since the seven dwarfs helped Snow White defeat the evil queen, and now they’ve retired to a quiet cottage deep in the forest.
But happily ever after is never that easy, and evil is rising once again! The evil queen’s followers plan to use the poison apple to bring about her malevolent return. Snow White has tasked you to destroy the devious fruit once and for all, and rumour has it that the only way to rid the world of its evil is to cast it into the very centre of the earth.
Now it falls to you to save the day. Answer the call, hoist your pickaxe, and prepare to dig deeper than ever before to defeat the evil queen!
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Player reviews
Nice set with a lot of easy to medium puzzles to keep the momentum rolling. Good mix of traditional lock, mechanism and physical tasks.
Really nice set with some good technology. Fun, family friendly one.
Very fun game with a beautiful set! It's fairly well adapted to remote, though a few tactile puzzles left in made me especially wish I had played the game in person.
The set design is outstanding, and it's a very cute, family-friendly theme. There's a good number and variety of puzzles. Our avatar was generally good, but does not play any kind of character (a dwarf would be so fun!) which does pull a little from the immersion. There was also one puzzle that we were stuck on for a bit due to missing something that seems like it would be obvious in person, and the avatar might have facilitated that. The inventory system worked smoothly. Improbable Escapes is close enough that we might be able to make it there in person someday, and I can imagine their rooms could be even better IRL. However, if you're unlikely to make it there yourself, the room is definitely worth playing remotely!
Probably my favorite of the remote games that I've played. Really cool set, and some inventive puzzles. I really liked that the GM started in every room with a bit of a tour--it saved time, and kept things moving along very well.
Reviews by escape room review sites
When things go wrong in a game, it’s always tricky to fairly judge to what extent that was an unfortunate one-off and to what extent it reflects problems that other teams may also encounter. I think our frustrating experience of Seven Dwarfs was more the former than the latter, and I suspect the game’s obvious strengths made it all the more disappointing that it didn’t go smoothly.
Seven Dwarfs continues the story of Snow White. The evil Queen has been defeated but - shades of of Tolkien creepi...
A dream come true! If I had the chance to build an escape room, this is what I would imagine it to be...As a huge Disney fan, I was very excited for this remote experience. Our mission was to help the seven dwarves destroy the poison apple. The only way the evil queen would not be able to get to it would be for us to take it to the center of the Earth. Let's get digging!
Read the full, detailed review at EscapeMattster.com ⬊
Right off the bat, I was impressed by the room's strong visuals. Everything felt right in place, and the puzzles were all nicely clued, allowing us to make the proper connections. Since Kingston is "within road-trip distance" from home, I even started to regret having just lost the opportunity to play the room in person.