Escape Live Liverpool: Peaky Blinders: The Raid

By | October 22, 2021

by Escape Live Liverpool (website)

ONE, 3, off College Ln, Paradise St, Liverpool L1 3DS

Liverpool

2-6 players

Languages: EN

60 minutes

Wheelchair suitable - contact the venue for details
Tommy, Arthur, Polly and John are attending business matters in London leaving the bookies vulnerable. Major Campbell has caught wind of this and is planning to raid the bookies. As new members of the Peaky Blinders, Tommy has instructed you to find anything which incriminates the Shelby family and destroy it before Campbell’s men arrive.
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Overall rating

Rated between 1 and 1.5 out of 5

based on ratings from 12 users

Your review

Player reviews

MerseyMarauders expert rated this:Rated between 1 and 1 out of 5
Team size: 3 Outcome: Successful escape!
poor hostingoverpricedplain
abooth expert rated this:Rated between 1.5 and 1.5 out of 5
Team size: 2 Time taken: 33 Outcome: Successful escape!

Given how much this game should cost it's very sparse and plain and not difficult whatsoever.

ShellH experienced rated this:Rated between 3 and 3 out of 5
ashpf experienced rated this:Rated between 3 and 3 out of 5
Team size: 4 Outcome: Successful escape!
oliviaxx rated this:Rated between 3 and 3 out of 5
Team size: 4
quite easy
StaceyF expert rated this:Rated between 3 and 3 out of 5
Played: 20/11/2020 Team size: 4 Outcome: Successful escape!
gimiabreakout experienced rated this:Rated between 2.5 and 2.5 out of 5
Played: 22 Oct 2022 Team size: 5 Outcome: Successful escape!
immersivepoor hostingquite easy

As Peaky Blinders fans we were eager to try this room. 

We knew it was an older room so the set being a little worn was to be expected, but it completely ruined one of the final puzzles in the room. The objects we needed had been so worn down that the writing on them was really difficult to read. We’re quite experienced players so had flown through the room up until this point, but finally got stuck. We’d got the basic idea of what we needed to do, but the information needed was so worn away that we disregarded it as being the answer as we thought that surely it wouldn’t have been accesible to those with slightly poorer eyesight. We puzzled for a good 5-10 minutes and finally asked for the first clue of our game, to which we received a response from the GM telling us we were doing too well so we had to wait 5 minutes to ask for help.

So we stood and waited for 5 minutes, which lowered our enthusiasm and excitement and ruined the flow. I understand that if a team are doing well you don’t want them to ask for a hint if they don’t need it, but it wasn’t a case of us not understanding the puzzle, and it had been a fair deal of time on this compared to the rest of our room. We had a discussion about whether to ask for a hint as we don’t usually like to, but we could feel ourselves losing enthusiasm and getting frustrated.

The first 80% of our game was great, we were enjoying working as a team, solving puzzles, and loved the immersion of it being a peaky blinders room! It’s a shame that this final part put a dampener on our escape experience. 

Joe Brown expert rated this:Rated between 3 and 3 out of 5
Played: 7 Nov 2020
Anonymous rated this:Rated between 2.5 and 2.5 out of 5

The room itself was ok, with some nice puzzles. However, our GM seemed inexperienced, and didn't seem like she wanted to be there. With a different host, this room probably would have at least one more star.

🦡cipherdelic virtuoso rated this:Rated between 4 and 4 out of 5

I've never watched Peaky Blinders, but that really didn't matter in this game as there was enough of an intro to set the scene nicely and gameplay was not hindered at all by not knowing the characters or the plotlines.
Some nice inventive puzzles and props and great camera work from Rob (our host) too. I enjoyed this room much more than I expected to.

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See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)