by Colors by Experiencity (website)
Plaza de Francisco Morano 3, Local Derecha, ES 28005
2-7 players
Languages: EN, ES
A little over 1 month has passed since D-Day. They have captured "Perconte" and we believe they may be torturing him.
We fear that he will reveal our positions before launching the attack to liberate Paris from the Nazi troops.
The 101st Airborne Division has just given us information from a fort where high-ranking German commanders remain entrenched.
We believe our friend may be being held there... We have managed to decipher an encrypted message and we know that they are going to attack Paris today, we have to enter their fortress and find Perconte to use his facilities against them to liberate Paris!
We are at War! Run from the trench!
Overall rating
based on ratings from 3 users
combined with 1 pro review
Your review
Player reviews
The design is the thing and this is an incredibly impressive element to this game. The puzzles are good and fit in well with the immersion but they do come second to living the story of the room, which is to release Private Perconte - of Easy Company, 101st Airbourne.
Overall it's a super experience and there were times when we genuinely felt panicked. It's not a puzzle-fest kind of room and there is a big role-playing element. It's an immersive experience that involves solving puzzles rather than a puzzle-fest but it works well.
Super cool room, we loved it; we were warned it was a very active room and indeed we moved a lot, but everything worked super well, it allowed to parallelise tasks and all of us had a lot to do. We also liked that it was pretty long (up to 90 minutes). Usually I don't like when the GM comes into the room but I enjoyed how it was done in this case. It was not very difficult but there were a lot of puzzles to compensate.
Reviews by escape room review sites
While making your way through the trenches during world war 2, you face a few challenges β puzzles, tasks, and a challenge that isnβt usually as apparent as it is in this room β disorientation.
Do you remember the third task from Harry Potter and the Goblet of Fire, with the maze that keeps changing all the time? Well, thatβs exactly how this room feels. The creators have managed to play with the space and constantly change it over and over, creating a sense of a much bigger space than the room actually occupies.