You are a team of reporters who just found out that the very first escape room created in the 18th century has been reconstructed.
A thirty-minute riddle room that the eccentric lord Beaverwood created in order to entertain his extinguished guests.
The lords descendants discovered his blueprints and re-birthed his mysterious Company.
You visit this Company, an enormous manor, to document everything you need for your story.
You have a huge smile on your face and 30 minutes ahead of you to solve the riddles of the first escape room ever created!
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Played: 29 Jan 2024Team size: 5Time taken: 2 mins leftOutcome: Successful escape!
value for moneystory-drivendangerousquite difficult👻scary
Left wanting more! This game was story driven and executed so well. I felt very immersed and stressed out (which was a good thing!). The actors in this game are so good at their jobs, you can see the passion. I’d so love to come back and play the sequels. It’s also nice to hear they will be updating a couple of elements in this game to iron out some kinks.I would give this game 5 stars if not for the danger. Me and my partner came out with a few bruises. There were foam pads in some crawl spaces that have been worn away over time, meaning there were a few dips and when exiting you’d whack your knees on metal that was sticking up.
BEAUTIFUL! What a stunning set! The steampunk theming is seamlessly worked into the enormous space. At no point did an area/room feel like it was lacking. They kept their high standards throughout the build.
I was VERY nervous about this room as I am always anxious when playing horror rooms. I don’t believe this would count as a horror room; it’s eerie. There’s a good amount of pressure and anxiety placed on you throughout the experience, from the moment you enter the premises. I spent the first ten minutes pinned in the corners of spaces. Once I understood their style and approach, I was able to relax more and enjoy what was to come. The acting from the range of characters is phenomenal! I felt like I was inside a movie, watching the story unfold. You don’t get chased, but you’re definitely required to keep on your toes.
The puzzles were perfect and suited the story and space very well. Although there are plenty of props, it’s clear what is needed and what is not.
The scale of this ER is seriously impressive and works well as a two or as a group. The puzzles were a good mixture of easy and hard, which is perfect for different stages of the room.
This was the third scary game we played in a row, but was a change of pace in several ways. For a start, it was considerably more of a puzzle challenge. And I felt that it wasn’t designed with the aim of scaring the players via chasing them or jump scares, but rather it aimed at telling a particular dark story, where the scenes and peril of that story tend to cause fear.
I went into the game knowing nothing at all about its plot, and that seemed a good way to approach it, so I’ll be deliberatel...
Mystic Project is a game with quite intriguing story. As a team of trusted journalists you were assigned a task to write an article about a first ever escape room that conveniently has just been reconstructed. If you think that the first escape room has been built by SCRAP in Japan you are clearly mistaken because the first one was actually built by eccentric lord Beaverwood in 18th century. As a first step of your research for this article you obviously want to play this game. Apparently it was a short one, because it lasted 30 minutes, however something is not right, because Mystic Project is advertised as 2 hours game. Were players just much more clever and faster in 18th century or does it mean that there is more than meets the eye?