The year is 2035. Humankind is on the brink of destruction from a deadly pathogen. The world as we know it was wiped out within a matter of months, leaving the global population at just under 20% of its pre-outbreak state, and the infection rate is increasing rapidly. Humanity is about to disappear... forever.
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Our interactions with the very pleasant host really made this experience. There is a LOT to do, so make sure that you keep moving along in the game. In particular, the last "act" had more to do than we expected, which is why we technically did not finish in time (the host very kindly less us finish up). One nice aspect was that it was possible for team members to work independently on some of the puzzles, which is rare for a remote avatar game. And it was very much necessary, or we would have been even more over time! A good mix of puzzles, which made use of our group's various strengths. Definitely recommended!!
Fun 90 min game with good puzzles and a funny host (Dani). One gripe is that progress required quite a bit of searching that didn't necessarily translate well over camera. Also leaned heavily into Telescape which was fine, but made it hard to split attention with the camera for the searching part. Despite this, we had a great time playing.
Even in the remote world, most Avatar led rooms are still 60 minutes so playing a 90 minute one was already an attraction. The story/theme might not be overly original but the theming of the rooms was on point throughout and looked great. Dani was out Avatar and handled the game superbly and was a lot of fun to play with. The implementation of some of the puzzles in Telescape is one of the best I've seen in nearly 170 online games. It's not an easy game though, certainly in the last section make notes! We were a team of 4 experienced online players and we failed with seconds to go at the very last puzzle and yet I'm not sure which part slowed us down.
The Telescape interface is also the games biggest weakness, it's an incredibly co-operative tool but where it lets multiple people work on the same puzzle but this then means you have multiple people trying to make changes and I've seen near arguments sprout from this. A common puzzle in Telescape is the jigsaw, but everyone wants to solve it, and realistically only 1 or 2 can. There are some puzzles in this game that (IMHO) didn't need to be on Telescape and they could have been done by the remote hands of the Avatar and that would have been my preference, as I've said elsewhere, I want to play the room, not the interface.
That last paragraph may come across as overly negative but this game still has a lot of positive points going for it and is well worth your time but make plenty of notes!
Played: 28 Jun 2024Team size: 2Time taken: 76.02Outcome: Successful escape!
hi-techimmersiveepic
I wish more escape rooms were like this. So well integrated, so much custom technology which worked flawlessly. Barely a single padlock in sight. Immersive, clever, perfectly maintained, great hosting, some amazing props.
I really wish more escape rooms were like this, this is the perfect combo of theming, puzzles, technology and hosting.
Probably will rank among the best ive done so far.
Had a great experience at this escape room. The host was excellent - games were fun to play & we all had an excellent experience. Booked into their next game Critical Mass because of the great experience.
The 60 minute time limit is near universal for escape rooms, with only a handful of longer or shorter games in the U.K. As it happens, every extended length game Iβve played has been at least very good - perhaps because longer games tend to be less profitable for venues, and therefore building one is a sign the owners are more focused on the experience theyβre providing over the revenue theyβre earning. Either way, Pathogen is a rare 90 minute game, and Iβm pleased to say it fits the trend, in t...
A fantastically fun game with a beautiful opening scene, varied but good quality decoration throughout, a novel clue system, fun challenges and some cool theatre within the game. If you're vaguely in the area, then I'd recommend you drop by, because this is a gem of a game.
In a market filled with 60-minute games, Pathogen is one of the rarer 90-minute experiences, and it certainly sets the bar high. The game was highly immersive, with excellent theming, and clever puzzles
The room itself was incredibly well designed and put together, with plenty of little easter eggs if youβre geeks like us. Everything, including the clue system, was perfectly on theme the whole time.