The Escapologist Selby: The Wizards Castle

By | November 27, 2020

by The Escapologist Selby (website)

Unit C, 4 New Lane, YO8 4QB

Selby

2-6 players

Languages: EN

60 minutes

closed
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Overall rating

Rated between 1 and 2.5 out of 5

based on ratings from 3 users

Your review

Player reviews

flyingoctopus expert rated this:Rated between 1.5 and 1.5 out of 5
Team size: 2 Outcome: Successful escape!
broken techpoor hostingquite easy

Riddled with reset errors and broken props. GM not watching the game so sending through clues for puzzles we had already solved. 

Sadly, playing this game has put us off playing any other games by this chain. 

🤘The Pick of Destiny expert rated this:Rated between 1 and 1 out of 5
Played: 12 Mar 2022 Team size: 2 Outcome: Successful escape!
illogicalbroken techpoor hosting

Probably a good thing that this has closed.

LockAndMe experienced rated this:Rated between 2.5 and 2.5 out of 5
Played: 13 Jul 2019 Team size: 4 Outcome: Successful escape!

I feel that this room was ok, and thats it. The host wasn't particularly great, but feel like they were under trained more than anything else. 

The room was cluttered, and it was hard to distinguish what was and wasnt a clue, so it took us a while to get in to it. There was also a directional lock in the room that the host had to come in and help us with, and when I asked how often they had to do that, they said, with every group...that to me screams BUY A NEW LOCK! Then the ending was slightly confusing too, as we found a particular item, that was similar to others we found in the game, but this was apparently the important one, but there was nothing indicating that this was the important one, and when I questioned it, the answer was, because it was the last one we found (how were we meant to know this?).

So, they are the negatives. I feel that this game has a lot of potential, but whoever the owner is clearly has more interest in running the bar downstairs than the escape rooms, which shows. 

The positives are that most of the puzzles seems to make sense once you found them, and the theming, although cluttered, made sense with the storyline. 

I will say though, for a magical room...there was no magic. 

See also