Povestea camerei Room13 este inspirata din romanul βThe shiningβ de Stephen King. Fantomele si spiritele ce bantuie lumea celor vii au fost intotdeauna prilej de curiozitate. Mai in gluma, mai in serios, poate cu totii ne-am intrebat la un moment dat cum ar fi sa ne intalnim cu o fantoma si daca in viata reala nu stim daca este sau nu o varianta posibila, in romane, in filme si acum si in jocuri, oamenii incearca sa patrunda pe acest taram interzis. Povestea spune ca pe drumul spre casa din vacanta petrecuta impreuna cu familia, masina se strica in mijlocul pustietatii, fara posibilitatea de a suna pentru ajutor. In departare, se vede silueta unei cladiri ce pare parasita, dar neavand nimic altceva prin apropiere, va incumetati sa mergeti pana acolo. La intrare, se intelege cu greu ceea ce odata era splendid scris: Overlook Hotel. Cu teama, intrati inauntru; mirosul de mucegai este la el acasa si timpul pare oprit in loc. Un batran ingrijitor uitat de lume va spune cu jumatate de gura ca puteti ramane o ora si va da o cheie ruginita de la camera 13. Cum o ora v-ati intrebat? dar dupa o privire aruncata din nou spre bietul om, v-ati dat seama ca sigur nu mai are notiunea timpului si ca de fapt a vrut sa spuna o noapte.
De cum ati intrat ceva nedefinit se aude intr-un colt si parca s-a miscat si un scaun. Dar cum sa dai importanta unor asemenea prostii? Dupa cateva minute, soaptele incep sa capete contur si sunetele se apropie. Va dati seama ca trebuie sa iesiti de acolo si brusc, scaunele masinii par foarte confortabile pentru o noapte de somn, dar usa este inchisa si geamuri nu exista. Intr-un colt, observati si un ceas care ticaie si arata cat a mai ramas din ora de care vorbea batranul, intelegand ca de fapt nu a fost o greseala, ci ca ceva ingrozitor se va intampla daca nu iesiti pana la expirarea timpului. In camera sunt cateva indicii lasate probabil de nefericitii care trecusera inaintea voastra pe acolo. Incepeti sa le puneti cap la cap, in speranta ca veti reusi sa scapati de mania spiritelor pe care le-ati infuriate.
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My
second room as part of a double bill at The Escape Room (I tackled
Slaughterhouse first). It should be noted that, on my visit, the venue was
undergoing renovations.
Story
Escape
the haunted hotel before the spirits get you.
Puzzles
The introduction was frustratingly
confusing: we needed a hint to be told where the game actually started. After
this, the pair of us were on our way and escaped with plenty of time left on
the clock. We did some banal counting, searching and decoding. Meh.
Mise-en-scène
I appreciated the darkness aspect of this room,
but, other than that, the scenery, props and ambience were tame. Only the
corridor felt hotel-like. The 'flick a
switch and a Game Operator will come to help' must be the worst hint system
ever, as it totally took us out of the experience.
Final
Comments
As I
mentioned in my Slaughterhouse review, these rooms are not worth paying full
price for. If another good Black Friday deal comes up, I'll return to do the
other two rooms then! In the meantime, don't bother.
A review of three rooms at The Escape Room in Manchester. As with most of the games at this chain, they were linear, relied heavily on darkness and didn't generally produce puzzles that impressed. The one highlight between them was the Secret Lab, a game that used to be raved about but even that is showing its age.