by Puzzalogical Escape Rooms (website)
Easthampstead House, Town Square, RG12 1BH
2-6 players
Languages: EN
60 minutes

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Overall rating

based on ratings from 12 users
combined with 2 pro reviews
Your review
Player reviews

A mix of clever and lazy puzzles in this game. Really enjoyed the creativity and links to the theme in some of the puzzles but others relied on trial and error as the intended solve path which felt a bit obtuse / lazy to me hence the lower score. Still fun, especially as a beginner friendly game.

A nice room, in an actual vault with a massive thick heavy door, which was nice. Unusual for a vault style room, was not a cash grab type thing, but more of a normal paced escape room.
Some interesting puzzles and good technology, and some unusual tasks you don't often see.
Probably the smallest room there, and not the most impressive but still worth doing. If you are only going to do one or two, choose Alien encounter or the Pharos room first.

This is a solid basic room. Nothing outstanding or groundbreaking on the tech front but it all worked as it should and all made sense and fitted with the theme. Reasonable range of puzzles. You can definitely see how the games have progressed when you compare this one (their first game) to Alien (their newest game)



Our 30th room as a team of 2. Really good room for the milestone. Clever room with unique puzzles. Jack was Great host stayed in character the whole time and gave us some good laughs.

Nice room. Some particularly good puzzles! Nice setting too

We booked this game quite last minute but managed to get an afternoon slot during half term. Our games master was welcoming but not particularly enthusiastic about the game or his role, to the point where there was no introduction to the game or story,l before we entered the room - just the safety briefing in form of a video.
Upon starting the game it took us a while to get going and the things we found to start with - their uses weren't obvious. Unfortunately, quite early on we discovered a vital part wasn't where it should have been so were directed by our games master where the 'spare' was in the room. Then on using this piece how intended, it got stuck and hindered us getting keys from a locked part of the room so again the games master had to intervene by opening this locked area manually. He commented saying that's rare for that to happen (so it's clearly something that has happened before and they haven't done anything to stop it from happening).
On we went with the game, eventually found our flow and the puzzles definitely got better toward the end. This was a shame as we probably spent the first half guessing things because things weren't always very logical.
Despite this I'd like to go back and try the other 2 games - the mix of puzzles was good, as was the themeing of the room, I just think we were unlucky with our games master who could have set the scene a bit better and been more chatty before and after the game.