You and your friends were discovered as stowaways aboard a strange vessel: Captain Nemo's Nautilus. Locked in the brig, with the captain missing, the engines stalled and the oxygen quickly running out, you must find your way through the rooms to restart the engines and escape the submarine.
Sometimes it's easier to give honest feedback anonymously. This review will be displayed with no connection to your user account (although site admins will still be able to see who posted it).
What did you think of the game?
If you type something in the 'Text to display' box, that will be displayed instead of any star rating. If you also set a star rating, the star rating won't be shown anywhere but will still be used when calculating the game's overall score on Escape The Review.
Teammates
You can tag your teammates, whether or not they have an EtR account
Add details of your play-through, if you wish. These aren't displayed as part of the link.
Date played:Team size:Time taken:Outcome:
What stood out?
Click/tap to select up to three tags
Click/tap to select up to three tags. These aren't displayed as part of the link, but will be taken into account internally.
Max three tags please!
Write a review?
Teaser text
Help other enthusiasts with more detailed thoughts on the game (no spoilers please!)
This can be the first paragraph of your review, or a short summary, or left blank, as you prefer. Anything longer than a couple of lines may get truncated.
Thought it was a good concept and the room design was impressive. We just did not like the clue system and the puzzles were too linear for us and felt like we did not explore like we normally do which took away from the experience for us. Potential 5 star room.
The room had lots of promise. Great reviews and a backstory we could invest in.
We felt the room was a little linear. At times only one player could be "busy" whilst the other had to watch/wait. (this linearlity is evidenced by the clue system)
In some ways the room was immersive, and there were some decent props. However some of the tech was a bit clunky/slow.
The clue system is a bit different to what we're used to, but in a way that would definitely suit some groups. It was a bit too easy/convenient/tempting to get clues though!
We would really have appreciated something to write on during this game, and felt we may have used less clues had paper/chalkboard/whiteboard been provided.
The theming is again effective and immersive in this room, with some physical puzzles to solve and things to build and manipulate. Some puzzles gave us nice, satisfying moments when the solution clicked. Probably Riddlr's best room (definitely their best if you don't want the creepiness of Seance).
Played: 23 Feb 2024Team size: 5Time taken: 31:30Outcome: Successful escape!
We really enjoyed this room! The set was great, and we enjoyed the puzzles. It was a good one to play with a bigger team as we were able to all stay busy, it would have taken a lot longer with just two of us as there was a decent amount to do. There were fun touches that made us react and made the room feel more exciting. Good stuff!
Game was good, quite difficult however when we played there was reset error within the game which the GM had to come into reset which broke the immersion a little.
A nicely themed room with lots of great puzzles. The styling was very nice, with great immersion. I think this is one of their easier rooms, so would be great for beginners but with a few mind benders to keep the experts interested.
(Identical comment about GM/clues as per my Decade Runner review follows)
As lots of other people have said, the GM function is a bit different. There is a flow chart on the wall which makes it clear what order everything needs to be done (not necessarily good) and each puzzle has a number. In this one help is automated through an AI system by pressing the number of the puzzle. The GMs will only come in if you get really stuck though I can't see why you'd ever need this since the clues will eventually give you the answer you need.
From the comments afterwards it is clear that there are no microphones in the room. It's a clever clue system but it does feel like a bit of a shortcut to minimise GM effort and possibly mean that one GM can look after more than one room. It works, don't get me wrong, but it feels a bit odd to know the flow without working it out yourself.
Enough visual appeal so as not to ruin the immersion, but the real strength of this game is in the puzzles and tasks. A number of fairly original ideas and not scared to be a touch more challenging than you would normally find in escape rooms. A satisfying time.
Reviews by escape room review sites
I can see why Nautilus is the go-to recommendation for Bristol. Strong set design, solid puzzles, a great sense of adventure, and a bit of fun along the way make this a game that we will have no hesitation in recommending