Parapark Malaga: CSI ’95

By | January 28, 2020

by Parapark Malaga (website)

Calle Méndez Núñez, 1

Málaga

2-7 players

60 minutes

In the 1990s, New York was a city plagued by organized bands. They acted in different areas and fought each other to take control. Blacks, Latins and Hell’s Angels shared the pie and violence was reflected in the boroughs of Manhattan, and of course in the Bronx.
Agent Walter Smith of the FBI is in charge of controlling and prosecuting some of these gangs and has enough evidence to put members of the most dangerous city in jail.
You are Walter’s companions and you have received a call from the Central Office informing you that there has been a shooting in his house. But you are not the first to arrive, some cops with bad reputation have been advanced and are looking the evidences files to destroy them.
Have they found TOP SECRET information?
YOU HAVE TO ACT … AND VERY FAST, THE INTERNAL AFFAIRS COME BACK IN 60MIN
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Overall rating

Rated between 2.5 and 3.5 out of 5

based on ratings from 1 user
combined with 2 pro reviews

Your review

Player reviews

Anne expert rated this:Rated between 3 and 3 out of 5
Played: 18 Mar 2022 Team size: 2

Help your friend Walter by collecting evidence and finding out what happened at his house. 

When first entering this room, not much is visible, but you are quickly on so don't worry.

We were not a great match for this room - we did not have the grip of the physical puzzles. Also we wasted some time on an early physical puzzle that broke for us (probably our fault - it was fiddly), and then it felt like the GM dragged us through the rest of the room. I'm not sure what would have been a great way of handling this from the GM side, since we also want to see the whole room, but we got a lot of hints... and because they were delivered over a bad intercom, we couldn't hear what was said most of the time. It was very distracting having the GM as the third member on our team, that we could not understand and we felt his frustration on this as well. English being the second language for all involved (GM and players) didn't help. 

We did escape with a few minutes left. The GM went through the room with us afterwards, so we could hear what he had wanted us to do. 

Should mention that though I mention physical puzzles, there were no climbing, crawling or jumping involved. Room was big enough for a big team. Some good ideas for puzzles - the execution just didn't work for us.

Reviews by escape room review sites

C.S.I 95 was quite different to anything we’ve played before. A lot of effort had gone in to the decor and there are, as with the other rooms, some custom made puzzles in here.

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