Final Escape Berlin: Robot Paranoia

By | March 20, 2019

by Final Escape Berlin (website)


2-6 players

Languages: EN, DE

60 minutes

It is the year 2099..

Mankind has taken artificial intelligence too far and is now at war with the machines. Because of their intellectual and physical superiority, robots have already managed to imprison and oppress numerous civilians.

But there is still hope for the human species: a movement of resistance fighters has formed underground in the big city, refusing to obey the machines and fighting for freedom and human rights. You too have joined the rebels. You can feel it; the revolution is within your grasp!

But then things turn out differently than planned: it seems that the robots have gotten wind of your little shelter in the eastern part of the city and are already on their way to clear the area. You have to get to safety at the central base as fast as possible! In small groups, the smuggler leads you out of the hideout but from there on, youโ€™re on your own. To make matters worse, there are only 60 minutes left until curfew, when all access to buildings and streets will be closed and citizens will no longer be allowed to move around in the streets.

Will you make it to the safe zone in the city center within one hour, or will your biomass end up in the energy tanks of the machines?

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Rated between 25 and 40 out of 5

based on ratings from 1 user
combined with 3 pro reviews

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Reviews by escape room review sites

Robot Paranoia is a sci-fi game set in a future dystopia where humans have mostly been eliminated by robots, where you have an hour to get out of the robot-controlled area before youโ€™re caught.
The decor is more Bladerunner than Star Trek, a crumbling scene of urban graffiti and industrial machinery. From the start it looks impressively convincing, and improves as it goes on. More than how it looks though, I admired the way players are expected to navigate the gameโ€™s layout, with a couple of cl...
A review of three of the games at Final Escape: Robot Paranoia, Prison Break and Steampunk Puppeteer. Three good games with Robot and Puppeteer having amazing set design and theatre while Prison Break had an older feel but stronger puzzles. Robot and Prison Break also had a fantastic sense of exploration.

Robot Paranoia actually leaves us a bit perplexed, since the spark didn't quite want to jump over. On the one hand, you have an unconsumed scenario and a really great backdrop. On the other hand, it unfortunately lacks a bit of the titular paranoia atmosphere and puzzles in the room. 

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Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)