Following reports of strange lights in the skies over Derbyshire, your team intercepts a distress signal, which leads you to an abandoned military bunker.
Once the door closes behind you, you quickly realise the signal was not all that it seemed, the bunker was not abandoned and you are not alone.
Work together as a team to solve the puzzles and escape.
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Played: 15 Jan 2023Team size: 2Time taken: 50:32Outcome: Successful escape!
family friendlygoodno music
Marketed as a suitable game for entry-level players, The Signal is also good for more experienced players. Some interesting puzzles but overall nothing that will stump the pros. Very strange choice to have no ambient music playing during the game - other reviews have mentioned it so maybe the system was broken. Shame as immersion was broken as could hear outside noises, staff members talking in control room etc… Overall, worth a go!
My playthrough of The Signal went a little smoother than Chris's from the sound of it. I found it initially a solid but unspectacular room, with fairly standard office-style decor, one somewhat ambiguous maths puzzle but also plenty that I liked. However, it was a game that just kept improving as it went on, getting more creative and physical and impressive as it neared the end, with the conclusion being a memorable highlight.
Very few escape rooms give players a choice of ways to complete the ...
A fun game that took a little while to get going, with an interesting twist and a couple of real highlights. I wouldn't rave about the experience but if you're heading along to play Spellbound then it's a fun game to play alongside.
Dystopia and Utopia seem to get all the love at Make Your Escape, but The Signal is certainly worth a play, and ideal for those new to escaping. The Signal was also the first (I think) game in the country to present players with an existential dilemma that will directly impact the outcome of the game. What choice will you make?
The Signal has a twist, but it’s revealed during the briefing, so I’ll consider it fair game to explain here. At some point during The Signal, you’re going to have to make a choice, and that’s going to branch the game out in one of two different directions. On hearing that I was, at first, fairly cynical about it, picturing a computer RPG-esque “pick your ending” choice, but it’s actually a lot more subtle than that.