Cyber Q: Mystery Castle

By | March 20, 2019

by Cyber Q (website)

3 Lowesmoor Wharf, WR1 2RS

Worcester

2-6 players

Languages: EN

60 minutes

closing soon
You are on vacation with your family and friends in a lovely log cabin tucked away deep in the forest, miles away from the nearest soul. You decide to take a walk but before you know it, you are lost in the vast wilderness of the forest and surrounded by nothing but trees and darkness. As the daylight slowly disappears, the sun sets and severe dehydration takes its toll on your body, you catch a glimmer of light breaking through the trees. In the distance, you see a mysterious castle and know that it’s your only chance. Are you finally safe now? Unfortunately, justice and luck do not seem to exist in whatever land you have stumbled upon. Are you able to withstand the fear of the shadow’s lurking? The darkness is reaching out. Your only hope of escape is to defeat the Countess before the sunsets.
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Overall rating

Rated between 2 and 3.5 out of 5

based on ratings from 6 users
combined with 1 pro review

Your review

Player reviews

jakea256 expert rated this:Rated between 3 and 3 out of 5

Great mix of classic puzzle styles in a nice environment

DoctorPB experienced rated this:Rated between 3 and 3 out of 5
Anonymous rated this:Rated between 2.5 and 2.5 out of 5
Played: Dec 23 Team size: 2 Outcome: Successful escape!
broken techquite easy😨creepy
StaceyF expert rated this:Rated between 2.5 and 2.5 out of 5
Played: 24 Apr 2022 Team size: 2 Outcome: Successful escape!
😨creepy
Mark Greenhalgh expert rated this:Rated between 3 and 3 out of 5
Played: 19/11/17
PurpleB expert rated this:Rated between 2.5 and 2.5 out of 5
Played: 2018 Outcome: Successful escape!

Good production value for a cheap room but it was let down by several of its puzzles.  On one we did something not in the order that was intended and that managed to break the puzzle and make it impossible to complete; another required simply guesswork to get right which is not my idea of a well-formed puzzle. This room also uses my least favourite hint system - the walkie talkie.  They can work ok when handled well by the GM but that was not the case in this room.

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