120 - 122 Corporation Street, The Square, B4 6SX
Step into the future. Enter the offices of ChronosCorp HQ, where eccentric billionaire Alastair Montague’s efforts to develop commercial time travel have caused a tear in the fabric of space and time. The Cybermen are ready to take advantage and attack Earth.
based on ratings from 36 users
combined with 4 pro reviews
Escape Hunt rooms are always brilliant - but this one was maybe just too much for just the 2 of us.
The first bit of the room was fine, breezed through that no problem. But the second bit was quite time consuming. One task/puzzle took a very long time to complete as the equipment was just not quite up to scratch, had definitely seen better days.
The theming was ok. The puzzles were a bit nonsensical and were clearly too much for us as we failed to escape! Our GM reckoned we were about 5 mins away from finishing.
This was, unfortunately, the worst room we've ever done. Previously, I did one of the best ever rooms at Escape Hunt Birmingham, so I don't want to hold it against them. It was a bad day for them, so I'm not going in to details. If it had been my first experience with them, I'd have written them off, but their Fourth Samurai was absolutely brilliant, so we will be doing their other rooms.
Ultimately, this room is unplayable due to broken tech. There was so much broken, we weren't able to solve a single puzzle without intervention and they had to just let us out in the end. This was a combination of the GM's not setting up the room correctly, poor game design that allows the Players to corrupt the game, and broken tech. It was a horrendous experience and means we certainly won't be doing the Doctor Who themed game over at the NEC. However, we have thoroughly enjoyed every other game at Escape Hunt Birmingham, so with that in mind, it must have something to do with the BBC licensing. This was probably bought in and they don't have the parts to fix it.
I was super excited to finally play this room being a big Doctor Who fan but unfortunately left sorely disappointed. On entry, the room looked worn out and you could see signs of quick fixes which diminished quality. Throughout the game, we found puzzles didn’t make much sense or flow to each other, often needing to ask for a clue to point us in the right direction. A couple of puzzles had issues including the final step, which due to being broken meant be failed the room!
Considering it’s a licensed BBC game, I had hoped that the standard of the room quality would’ve at least been kept high but clearly not. Definitely draws people in on the premise and then fails to deliver.
On a side note, the hosts were both lovely and the venue is nice, just not the room for me!
Reviews by escape room review sites
While there are any number of escape rooms that carefully skirt intellectual property laws with thinly veiled 'homages' to popular franchises, fully licensed games are much rarer, and so it was with much fanfare that Escape Hunt announced their official Doctor Who game Worlds Collide. It differs from their other offerings in requiring at least three players and costing a higher ticket price. (I didn't see anything in the room that was impossible to do with two people, so if you're okay with the ...
I have to say I'm slightly ambivalent - on one hand, the room is filled with obvious and not-so-obvious references, including a few voice-overs by Jodie Whittaker herself. But as a room, it's not particularly impressive nor clever. Even the inventory control system is fairly basic - images are pasted directly in your team's shared Google Doc. The room "does the job", for sure, and the theme ensured I'd have a good time, but that was about it.
- Escape Hunt Bristol: Worlds Collide (Bristol)
- Escape Hunt Leeds: Worlds Collide (Leeds)
- Escape Hunt Manchester: Worlds Collide (Manchester)
- Escape Hunt Oxford: Worlds Collide (Oxford) (closed)
- Escape Hunt Reading: Worlds Collide (Reading)
- Escape Hunt Play At Home: Worlds Collide (remote livestream) (not available)