Games in Leipzig by Escape Welt Leipzig
Most recent ratings & reviews from players
I would have loved to give this a higher score but some of the parts didn't really work and even when you had the right combination having to make sleight adjustments over and over again for it to open, it felt like the tolerance where around 1/10 of a millimeter. If this had been working and not always having to been in doubt that you got it wrong since triple checking that the combination was right didn't help.
Liked a lot of the puzzles and there where some good surprises in there.
Would I recommend this: No (good puzzle but broken tech)
most of the puzzles where really easy, but the whells got stuck on this and couldn't be moved. I had to stop the time and focus on getting some of the wheels unstuck. not pleasant work(with the fear of breaking something, did get it loose and solved it(it is stuck again now)
Did feel kinda bad about this box since I like to solve the puzzles and not to try and fix the mechanics(mind that I love to figure out how the mechanics works)
Like most wooden puzzle boxes, this looks beautiful, this is the best of the puzzles from ESC WELT, but it still somewhat suffer from parts getting stuck.
The puzzle is a bit short since there is not that many things to solve and I had some issues with moving the wooden parts of one of the puzzles(it was clear that what I had to do)
So I can recommend this but be ready to twist and turn things a bit to get them loose(no force)
The Quest Pyramid is a laser-cut puzzlebox, resembling a great Egyptian pyramid. Despite only being slightly physically larger than a Cluebox, it is significantly heavier and somehow feels more imposing - more like a small tabletop game than a handheld game.
Completing the pyramid requires a sequential series of steps to be performed based on puzzles contained on all sides of the pyramid. No language or previous knowledge is required - and puzzles require mere observation, association, and mechanical interaction. I liked the thematic interpretation, but I failed to be gripped by the puzzles themselves - they were a little bit too simplistic, and unfortunately there simply wasn't enough content to make this stand as a full game in its own right - it's more of an intriguing tabletop curiosity.