Games in Wellingborough by Trapp'd Chester House
Most recent ratings & reviews from players
We we're one of the first groups to play this. Which was good as everything was new but also hadnt been completely tested.
Concept is good and we enjoyed being out and about doing the puzzles. Imagine would be miserable if weather was bad though.
Had a tech issue where we were entering the correct thing but wasn't accepted because they'd set it up to only accept in a mix of upper and lower case, which wasn't part of the puzzle. We did eventually figure it out but took longer than we needed. We highlighted this when we finished and they said they'd update it.
Something a bit different to do with the family. Kids loved being in charge of hunting down the next puzzle but needed help to figure them out. They liked the theme/characters and nice to be outdoors on the beautiful Chester house estate.
Good for kids, pretty small due to being a mobile room. Although a team of 4, the adults were pretty much just supervising, occasionally giving hints. Completed by a 7 and 9 year old. They enjoyed it but don't bother if you're regular escape room goers.
A fun room with a few different elements,there are a few bits which are open to some confusion or which need precision to trigger the next bit with isn't always obvious but was enough to do and look at to entertain 4 people. Not one I'd take younger kids into as can be a bit creepy but fine for older kids.
A good room with plenty of different puzzle types and things to look at. Easy enough to complete as a 2. Fun theming and suitable to do with kids.
We did this as a family, 2 children, a set of grandparents us. The accommodation is nicely presented and plenty of space.
There is A LOT of tech involved in this, something the grandparents would have struggled to navigate on their own and needed use of social media.
We completed over an evening and the following morning purely because the kids needed to go to bed....you have to unlock one of the bedrooms so we stopped at the point we managed that.
Beware - there are puzzles you can be locked out of so don't let little fingers (or even tap happy big ones) repeatly press if they don't know what they're doing.
The kids found the main character a bit creepy but otherwise nothing scary. A wide range of puzzles and things we havnt seen in a room before so that was nice.
I'd say best suited to a group of adults/couples or family with older teens maybe. But overall a fun experience
Good concept, had expected a bit more theatrics from the 'time machine'. The rooms were well themed but one of the puzzles was flawed so we were forced to check we were doing the right thing...we were, but even the host struggled to actually make the puzzle work.
The rest of the puzzles were fun and suitable for kids to have a go at. If they improve on that one puzzle it would be a great intro for a family to do.
Potential for a great game. Some puzzles we clicked well with and others made no sense and were almost illogical.
We liked one of the end puzzles a lot with the cauldron as that was clever.
Lots of wires showing, need covering as it ruins the immersion.
Recommend this game for families but not enthusiasts
The hosts were not great, with our main host not seeming very interested and the rest of the GMs talking loudly about boys in the control room which we could hear during the game, not professional.
We did this one after their new one and it was a good room but again not many locks and everything was more magnets and having to do stuff for things to open, we personally like the idea of many locks to open but we still enjoyed it and was good fun. With the other reviews the room is quite large and there could have been more added to the room.
We have been waiting for new Trapp'd rooms for some time and this one was a good one. There isn't many locks in there though and we always prefer having to open an actual lock rather than magnets etc but we still had fun.
Unfortunately was given a clue that skipped a step. Because of the host's cctv position they hadn't realized a step wasn't complete leaving us short an item/clue
Has the potential to be a really good game, but a faulty lock meant that the GM had to come in and help us, which broke the immersion a tad! There were a couple of other little quirks that could've done with some tidying up. If these little things were improved, it could be a really strong game.
See also
More from this company:- Trapp'd Kettering
- Trapp'd Northampton
- Trapp'd Billing Aquadrome (closed)
- Trapp'd Corby (closed)
- Trapp'd Leeds (closed)
- Trapp'd Peterborough (closed)
- Trapp'd Stockport (closed)
- Trapp'd At Home (closed)