Telford, Mar 2024
With my usual disregard for reading about rooms before I book them, I’d assumed Creep was some kind of serial killer theme, purely based on the name. But no – it’s a lot closer to a sci-fi lab room, and although there’s peril it’s not of the human kind.
Creep has a possibly unique mechanism that affects your ability to simply move around the space, in a way that makes this room may be better suited to players with good mobility. This mechanism is enforced with the threat of time penalties, though I’m not sure whether those are ever actually applied; in any case, I’d say the game is far more entertaining if played in the spirit intended.
As well as that, several of the puzzles in Creep are quite physical in nature too. Not all though – in fact, it has one of the biggest multi-step puzzles I’ve seen in some time, where many different elements all need to be combined in the right way to get the right solution.
That notwithstanding, it’s a little light on puzzle content, perhaps because the room challenges you in other ways. It also throws in a surprise or two to keep you on your toes. It’s not particularly an easy room, but I can imagine it being extremely well suited to a family group with bright, active teenagers. For my part, I like originality and physicality in games, and Creep had both.