The Joker was once the pride of his circus, but after troubles started, he left and locked himself away in a mysterious asylum created by him and his Doctor. It became his Paradise, slowly magnifying his insanity. One day, The Joker decided to leave the asylum to plan his revenge. Before his Doctor could leave a Diary with The Joker’s secrets, he vanished. Now, you are tasked with unravelling The Mystery before the Joker finds you.
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This room was good fun and the twist of being split up made it a bit different. I would say, in response to other comments, that if the two separate teams aren't constantly communicating and working together to try to rescue the ones that are locked up then they aren't doing it right and will struggle. The GM was clear about this before we went in and didn't need to get involved over the radio. There was plenty to do for both teams when they are communicating well.
Played: Team size: 5Time taken: Outcome: Successful escape!
You're split into two groups before you enter the room. I had the misfortune of being in the group waiting to be rescued by the others. After 10 minutes we had nothing left to do and communication with the other group was made near impossible by the communication being via 3-way walkie talkies between us, them and the GM. We were VERY bored by the time they reached us and felt totally disconnected from the game. I tried to rally but my partner gave up entirely!
Reviews by escape room review sites
Le Joker nous a lancé un défi et nous y avons répondu. Dans cette salle, nous avons dû former deux groupes et avons été obligés de coopérer pour pouvoir progresser dans la salle. Les énigmes sont assez logiques dans l'ensemble, mais malheureusement pas vraiment originales. Il n'y a, malheureusement pour moi, pas de fouille ou quasiment pas en dehors d'un peu de fouille visuelle. La présence du Joker ne nous fait nous...
Definitely one of the harder rooms I've played - we made it out, but barely.
I found the initial section frustrating, in a way that could be significantly improved with better technology - I won't go into details since it could be considered a minor spoiler. A couple of the puzzles later on had answers that struck me as a little arbitrary, too, although still solvable without hints.
That said, it's an unusually large room packed with puzzles, decent atmosphere, and apart from the caveats above...
A tried and tested game from across the Atlantic, Joker's Asylum is the first room where our team was fair and squarely beaten. Overall, not a game I enjoyed, but it still left me excited about what OMEscape are bringing to the table.
Our first experience with Omescape and turning up at this dodgy looking building just north of King’s Cross did nothing to put our nerves at ease, entering the waiting room did even less for that!