You are on vacation with your family and friends in a lovely log cabin tucked away deep in the forest, miles away from the nearest soul. You decide to take a walk but before you know it, you are lost in the vast wilderness of the forest and surrounded by nothing but trees and darkness. As the daylight slowly disappears, the sun sets and severe dehydration takes its toll on your body, you catch a glimmer of light breaking through the trees. In the distance, you see a mysterious castle and know that it’s your only chance. Are you finally safe now? Unfortunately, justice and luck do not seem to exist in whatever land you have stumbled upon. Are you able to withstand the fear of the shadow’s lurking? The darkness is reaching out. Your only hope of escape is to defeat the Countess before the sunsets.
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Played: 13 Oct 2019Team size: 2Outcome: Successful escape!
broken techmalfunctionsquite difficult😨creepy
A vampire theme - I am not sure what the room looked like in the first location. When we played it, it had been moved in one of the other buildings, and I don't know whether this impacted the flow or not. I didn't really enjoy the room as so much was broken in it and it truly affected the gameplay.
Also some puzzles fully malfunctioned. They would have been brilliant if they had worked, but somehow they didn't. So, as a result, the game felt more difficult than it probably should have been.
Good production value for a cheap room but it was let down by several of its puzzles. On one we did something not in the order that was intended and that managed to break the puzzle and make it impossible to complete; another required simply guesswork to get right which is not my idea of a well-formed puzzle. This room also uses my least favourite hint system - the walkie talkie. They can work ok when handled well by the GM but that was not the case in this room.