Your Viking clan sits unprotected from the wrath of the Ice Giants. Only the Norse gods can save you now. Step into a legendary age of gods and monsters, where your peaceful Viking village is being threatened by an invasion of spine-chilling Ice Giants.
With your warriors away you donβt stand a chance in a fight, so in desperation you journey to the banqueting hall of the gods to throw yourself on their mercy and beg for help.
But when you enter your heart sinks β Thor, Loki and the other Norse gods are nowhere to be seen. With just one hour before the Ice Giants destroy your village, can you work together to summon the gods and gain their protection?
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A Victorious Viking Venture! This marked my first visit to Escape Hunt: I was saving it for when I had a big group coming to keep costs down. Story Summon the Norse gods for their protection against the Ice Giants who are on their way to destroy your village. NB: I really like this storyline: simple, creative and adventuresome with a clear goal!
Puzzles We were all stumped at first- the first puzzle must have taken us ten minutes- but with a couple of hints, we then powered through. There were one or two occasions where it was almost a tad too unclear what needed to be done. However, it seemed to gradually get easier: we made light work of the final tasks. The puzzles were entirely (and appropriately) practical, making it the most hands-on room Iβve ever done so far. Vikings wouldnβt have been involved with number-crunching or word games! The game was very linear, perhaps too much so for a group of 5. We were all often huddled around the same thing, so I'd recommend a smaller group for this one.
Mise-en-scene The room was thoughtfully decked out like a Viking cabin. There were βproperβ props e.g. metal helmets, furniture and tools to appreciate. A lack of traditional number locks in favour of other means of progressing fitted in nicely with the Nordic setting.
Final Comments We broke out with ten minutes to spare. This room scores highly in all three of my sub-categories!
This was our first time playing with at Escape Hunt Liverpool and the room was really well thought out, Less padlocks and a lot of puzzles that open the next clue with automatic magnetic locks. We escaped with 10 seconds remaining as a team of 2. So the last 10 minutes was quite stressful to make sure we got everything done in time. Best room we have played at Escape Hunt so far, story driven and had a flow to it. Host was really good and on hand if we needed the push in the right direction. We be a good family friendly room as there is plenty of physical puzzles for the younger ones to get involved in.
We were in Reading where there are so many great games, but we couldn't get into any of them. Despite our misgivings we thought we'd give another Escape Hunt game a try - after all, it couldn't be that bad, could it? It was.So many broken props and puzzles. So many gaps where it was obvious something should have been there. A GM who didn't keep up with play.