Clue HQ Heysham: The Dungeon of Doom

By | March 20, 2019

by Clue HQ Heysham (website)

Heysham Business Park, Middleton road, Middleton, LA3 3PP

Heysham

3-6 players

60 minutes

closed
Your friend has been wrongly accused of murder, and sentenced to death. They are locked in the confines of a medieval dungeon and it’s up to you to break in and save them. Can you free your friend and escape the dungeon together before the guard patrols the area again. You’ve got 60 minutes or you’ll all be sentenced to the same fate.
show full description
Thank you for helping keep Escape the Review up to date!
Let us know what needs changing:




If you own or manage this company, you can also claim the listing and update it yourself

Overall rating

Rated 0 out of 5

based on ratings from 10 users
combined with 3 pro reviews

Your review

Player reviews

CGee713 rated this:Rated between 3 and 3 out of 5
Played: 16 Oct 2021 Team size: 2 Time taken: 42:51 Outcome: Successful escape!
value for moneyoriginalgreat hosting

An immersive, interesting room with some really complex puzzles. Slightly boring in parts but another really good room for first time players. Hosting was great as always.

brilamb rated this:Rated between 2.5 and 2.5 out of 5
Played: 19 Jan 2023 Team size: 5 Time taken: 32
Very cliche puzzles and very small game
🔐SpontaneousIllusion expert rated this:Rated between 3 and 3 out of 5
great hostingbroken tech😨creepy
flyingoctopus expert rated this:Rated between 3.5 and 3.5 out of 5
tonitea experienced rated this:Rated between 4 and 4 out of 5
Played: 10 Jun 2022 Team size: 6 Time taken: 50 Outcome: Successful escape!
immersivestory-drivengreat hosting😨creepy
Clue HQ are a great escape company, this room was fantastic.. logical puzzles, plenty to do, everything worked as it should. And fantastic hosting.

Team is divided at the beginning.

Emma Macedo experienced rated this:Rated between 3 and 3 out of 5
Played: 14 Apr 2023 Team size: 5 Time taken: 55:00 approx Outcome: Successful escape!
originalunoriginal

We managed to get a booking for The Dungeon of Doom at quite short notice. I had previously played a few Clue HQ games in Birmingham and hadn't had any bad experiences from this franchise.

Our team of 5, ranging from a couple of teens through to adult, hadn't played any games altogether before but had had various degrees of escape room experiences.

On arrival, we were briefed as a big group with other teams playing the other games on site and then taken to our games by our games master. Unfortunately there was a group of children there for a birthday party so the reception area was rather noisy and possibly if you were there as first timers listening to padlock instructions etc could have been difficult in this set up. But not a problem for us. Our games master didn't really tell us the back story of our game just that we had to be separated into 2 groups for the start - the prisoners and the team. This was a concept I've only ever done at one other game before so made the beginning of the game challenging. She also mentioned there would be a lot of padlocks in this game. We managed to complete the room with around 5 minutes to spare. However, not much can be said for the variety of puzzles as the game consisted ENTIRELY of padlocks, meaning it was just a case of solve a 3/4/5 digit number or find a key and use it on the corresponding padlock, rinse and repeat. Most of the padlocks where colour coded although there were some where we had to try the code on multiple locks til we found the correct one, so not particularly logical in that sense. We were given support through the in-room monitor and sometimes were given hints when we hadn't asked and weren't particularly stuck.

On completing the game and exciting the room we waited for our games master to meet us, she then took our photo but we had no debrief unfortunately.

Overall, still a fun game and another successful mission to add to the ever-growing list.

lsugaralmond rated this:Rated between 5 and 5 out of 5
Played: 13 Nov 2022 Team size: 4 Time taken: 51 minutes Outcome: Successful escape!
clevergreat hostingfamily friendly😨creepy

We did this as two adults and two kids aged 12 and 9. We really enjoyed it and the challenge level was just right. A great variety of puzzles and lots for everyone to get on with.

At the beginning one of your group is locked up and the others have to free them. This was fun but I was glad it was only for the first part as it was nice to be able to work as a team for the main solve.

This was well constructed and well hosted and I highly recommend it. 

ratsontour expert rated this:Rated between 3.5 and 3.5 out of 5
Played: 12 Mar 2022 Team size: 4 Time taken: 43 Outcome: Successful escape!
Jen Wells (Get Wells Soon) expert rated this:Rated between 3.5 and 3.5 out of 5
Team size: 2 Outcome: Successful escape!

A really enjoyable room. Not big or flashy but crammed with puzzles and a huge variation of them at that. With two of us, none of the puzzles were insanely difficult but the sheer volume of puzzles meant we had lots to do. A great deal of fun.

Jose Adrian experienced rated this:Rated between 4 and 4 out of 5
Played: Team size: 2 Time taken: Outcome: Successful escape!

Reviews by escape room review sites

The Brentwood branch of Clue HQ has an unusual location out in the Essex countryside next to a Cold War era nuclear defence bunker, which we didn't have time to visit as well but which seems a highly appropriate neighbour for an escape room venue, even if the games we'd chosen to play on this visit used different themes.

Our first game was Dungeon of Doom, which uses a faux-medieval setting with one of your team (or possibly two, if you’re playing in a large group) imprisoned and awaiting a gri...

A lot of effort has gone in to the decoration in this room and they really make you work as a team for the first half. There’s no doing your own thing, you have to communicate, which is a nice touch.

A good looking room, but unfortunately for me the game itself did not flow. At least one puzzle that gave a dubious answer which I managed to read incorrectly every time (it just wasn't clear), some that seemed to have no direction or flow. A lot of toing and frowing from one section to the next made this game feel disjointed, very much saved by the aesthetics of the room. 

See also