Get Away Zone: Red Alert

By | December 1, 2016

Tallinn, Jun 2016

Rated between 3 and 4 out of 5
Toby says:

It’s difficult to review this room because it included one very memorable moment which I’m avoiding talking about so as not to spoil it, and which is something of a ‘love it or hate it’ element.
Other than that, it was mostly a middle-tier room with decent puzzles. There were some points where we had lots of things to investigate, most of which we couldn’t do anything with until later – but since we didn’t know that we wasted frustrating minutes experimenting with them anyhow. That was partly because the room has a couple of bonus puzzle tracks, which in other respects I’d welcome as a nice innovation and a way to give teams more to do when they’re doing well. 3.5 / 5
Sam says:

A room that managed to surprise us and with more nuances to it – not for the faint hearted! I also really liked the bonus tracks which solved the potential problem some rooms have of being too linear on the key task. 4 / 5
Lewis rated this:3 / 5

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