You are part of a crime syndicate and have been working undercover in the prestigious Rebel Bank. The bank has a large vault with gold, cash and valuable gems. It's your teams' job to infiltrate the vault, carefully follow instructions from your insider in order to access the vault itself and grab as much as you can within the hour before the staff arrive to open Rebel for the day.
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I love a heist game but unfortunately this one missed the mark for me. We had numerous reset errors all the way through the game and not sure the GM was watching as we waited a long time for assistance when we informed them that something had crashed. The most frustrating thing to me is when I asked how we would have unlocked the final two boxes but the GM didn’t know. Also a double locked box with one fairly lengthy puzzle and one that the GM explained to us is rarely solved which we missed.
Really loved the idea of this room - However felt disappointed by the execution. It's a standard heist game with a element of "collection" over the top which feels mostly messy at times.
The bonus puzzles were explained to us at the start which was clear - However sometimes the path of the actual game without getting caught up with bonus puzzles was ambiguous, and left us scratching our heads.
There's also a element to this game where you have one chance to get it and if you fail that's it - This is slightly frustrating if your team members aren't on the limber side!
Overall a classic "Breakout" game with breakout puzzles that doesn't really push any boundaries which is a shame - If you're enthusiastic .....manage expectations and play other well renowned heist collection games.