by Break Free Escape Stoke (website)
Unit 6a, First floor, Lymelight Boulevard, 98-104 High Street, ST5 1PT
2-6 players
Languages: EN
60 minutes
You are a group of aspiring young wizards and witches who have been invited to the prestigious School of Enchantment. As part of your final test, you have been granted access to the legendary Magic Room, a secret chamber hidden deep within the school, where only the most skilled and knowledgeable students are allowed to enter.
The Magic Room is a place of unparalleled mystery and wonder. It is said to contain ancient artifacts, powerful spells, and enchanted objects that hold unimaginable power. Legend has it that whoever can unlock the secrets of the Magic Room will gain unparalleled wisdom and mastery over the arcane arts.
But entering the Magic Room is no easy feat. The room is protected by powerful spells and bewitching puzzles that can only be solved by those who possess a deep understanding of magic and its intricacies. Your task is to prove your worthiness by navigating through the challenges of the Magic Room and unlocking its mysteries.
Your goal is to unravel the secrets of the Magic Room by deciphering clues, solving puzzles, and casting spells. You must work together as a team, using your knowledge of magical principles, potions, and mystical creatures to unlock hidden compartments, reveal concealed passages, and uncover the truth behind the roomβs mysteries.
But beware, for the Magic Room is not without its challenges. You will encounter obstacles and tests of skill that will challenge your magical abilities and force you to think creatively. Time is of the essence, as the Magic Room is known to be unpredictable, and you must complete your task before the clock runs out, or risk being trapped in its mystical confines forever.
Can you and your fellow wizards and witches rise to the challenge and unlock the secrets of the Magic Room? Will you prove your worthiness and gain the coveted title of Master of Enchantment? The fate of your magical destiny lies in your hands. Find the source of your powers and present your findings to your master upon completion.
Enter the Magic Room, and let the enchantment begin!