by The Curious Correspondence Club (website)
£17.00
60-90 mins
Overall rating
based on ratings from 6 users
combined with 5 pro reviews
Your review
Player reviews
I found this very difficult. Due to its diffculty I did not find it to be fun. Perhaps the next chapters will be a little bit easier. I
A lot of puzzles packed into a compact papercraft presentation. Unfortunately, the extraction method of the penultimate codes is open to interpretation, and it is possible to have the right answers but extract the wrong codes without knowing you have the wrong codes, leaving you stuck on the final puzzle. Could have used a bit more playtesting on the extraction, or at least clearer confirmation whether you have extracted rightly or wrongly.
It was extraordinarily detailed. Perfectly challenging: I played it alone and it took quite a while. The puzzles were satisfying and it was surprising thrilling for a bunch of pieces of paper.
Reviews by escape room review sites
Our first Chapter from The Curious Correspondence Club came in an intricately designed envelope. As we "unlocked" the flaps, our adventure began. The story was printed right on the back of the envelope. It seemed like we've just walked into the M.B. Franklin Museum of Natural History. Inside, we had a peculiar meeting with the custodian (or so we thought...). There's definitely more to this place than meets the eye...
When I first opened the envelope, I immediately laid out the various props, delighted and amazed by the inventiveness and quality of each piece of paper that has been expertly engineered and transformed into items you encounter in the M. B. Franklin Museum.
Top marks for beauty and originality!
The Custodian’s Keys serves as an excellent introduction to the Curious Correspondence Club universe. It’s got a wonderful visual aesthetic, fun puzzle mechanics and smooth, satisfying game flow. I feel like I’m now a part of that world, and am definitely hooked into playing the next chapter.
If you’re on the fence about getting a subscription, getting this as a single chapter is a good way to see if you gel with the game. More experienced players might not be challenged all that much, but it’s a lot of fun to play.
I’d recommend this game for fans of Post-A-Puzzle and Puzzle Post UK that want a richer narrative experience and a greater sense of grandeur.
If you’re looking for a fantastic, monthly puzzle-solving experience and like the novelty of getting international mail (assuming you don’t live in Canada), this would be a great game for you.