Co-Decode: On Course For Kantawe

By | September 6, 2020

by Co-Decode (website)

Unit 35C BSS House, Cheney Manor Industrial Estate, SN2 2PJ

1-4 players

Β£15.00

Languages: EN, DE

πŸ–¨print-and-play
360 mins
You set sail for a mysterious island. Can you rise to the challenges set by the ship’s crew?
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Overall rating

Rated between 4 and 4.5 out of 5

based on ratings from 4 users
combined with 1 pro review

Your review

Player reviews

LR experienced rated this:Rated between 4.5 and 4.5 out of 5
originalclever
Anonymous rated this:Rated between 5 and 5 out of 5
shasha experienced rated this:Rated between 5 and 5 out of 5
Team size: 4 Outcome: Successful escape!

Brilliant Part 3, can't wait for more!

stairs expert rated this:Rated between 4 and 4 out of 5
Played: 7/9/2020 Team size: 4 Time taken: 5:30:00 Outcome: Successful escape!

We have greatly enjoyed the previous two "Oldervik" play-at-home games, and this third entry in the series continues to impress. As before, the game combines a handful of print-at-home paper elements (around 6 A4 sheets) with digital online elements accessed via QR code or weblinks. We played in a team of 4 over Zoom, with each of us having printed our own copies of the paper sheets, and also screen-sharing as appropriate.
On Course for Kantawe is the most ambitious of the series yet, and extends the existing mechanics from the previous games in almost every way  - in terms of the sheer scale (yes, it really does take nearly 6 hours to complete!), the gameplay mechanics (including the concept of "keyphrases" which you'll have to discover in order to tease information out of conversations with various NPCs), the clever puzzles making use of novel elements of the print and digital media, including papercraft activities and clever web interactions, and just the overall polish and finishing touches (e.g. the sound effects and voiceovers of key characters). The story is engaging and there's enough background of the characters to be interesting, while not so much to bore you.
One puzzle was a bit tedious, but the hint system is elegant and effective - and you always have the option to jump straight to the answer if you want to skip any puzzles. If I had to criticise it, I'd say that it could perhaps have been thinned out a little, or perhaps split into two chapters - we were mentally exhausted at the end of it! (There are natural stopping points where you're prompted if you'd like to take a break) But, otherwise, in terms of a quality game at very good value for money, this is pretty hard to fault.

Reviews by escape room review sites

On Course for Kantawe is certainly a mission, with four to six hours of gameplay, and is definitely one for those that are up for a challenge. If you haven’t already played A Jewel in Jeopardy or Operative Onboard, start there. If you have, well then, what are you waiting for?

See also