by Quest Hunt (website)
2-5 players
60 minutes
It was supposed to be a routine mission. An eventless interstellar run, installing a new module at the space station, and a quick return home. You have gone through the training simulation a million times over, and paid careful attention to each and every detail, no matter how minute. Nothing could go wrong. And yet … It seems that the only predictable thing in the universe is its unpredictability. An unexpected problem comes up during the flight. You have only one hour to handle it. Can you succeed in a race against time and save the ship from annihilation?
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I remember saying on various occasions that the quality of a room is not at all determined by the amount of money spent on it - throwing cash at a game doesn't mean it'll be fun to play, and it's possible to build a fantastic game on a shoestring. Space Odyssey illustrates the latter. 'Shoestring' is overstating it, but it's not a particularly high budget room. However, I only realised that in retrospect - while playing, the game carried me along completely. While there were 'screens' made with ...