Units 18-19 Ketley Business Park, Telford TF1 5JD
2-6 players
60 minutes
closed
It seemed like it would be fun.
The local museum was putting on a Houdini exhibition and had invited a magician to demonstrate some of Houdini's magic and escapology. They promised that you'd learn how to escape.
There was certainly plenty of Houdini's props around - chains, crates and milk cans. But from the moment you met him, something about Corbin the magician didn't seem right. He was shifty and kept saying that there would be no escape tonight.
Then he was gone; disappeared into the ether, leaving you trapped.
Can you summon the spirit of Houdini to aid your escape?
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Few names are as closely associated with escaping as Houdiniβs, and Mystereum is set in a museum dedicated to the performer. A mysterious stranger has invited you in and left you trapped - a thin but adequate excuse for a room of escapology-inspired puzzles.
Note that, to fit with the Houdini theme, if you're playing as a team of four you'll start the game handcuffed together (in pairs, not all together). Exactly how long that lasts depends on where you focus on first, and could potentially be ...
See also
Other versions of this game:
- XscapeNow: Houdini's Mystereum (online digital) (not available)