No1Escape: School of Magic

By | March 20, 2019

by No1Escape (website)

101 Commercial Road, E1 1RD

East London

2-8 players

Languages: EN

60 minutes

closed
Experience the exhilaration of being enrolled in the School of Magic by helping defeat the dark minions of He-Who-Must-Not-Be-Named. As chosen ones you must rescue the school from his evil powers, decode the answers, live through the moments in a world of sorcerers, magic wands and wizardry with life-like Potterish space decor such as Headmasterโ€™s Office. The School of Magic will transport you to a world you had only dreamt of, read about or seen in the movies. Find your way out through a fantasy world filled with quests and escape room adventures!
Your now have a chance to prove you have magical powers and graduate from the School of Magic. This is not an easy task, and will require you to be focused as never before. Your team will face obstacles and tests requiring cooperation and some bravery. Remember, every minute counts!
On your journey to becoming a great witch or wizard, you will learn new skills and gain knowledge to enable you and your team to defeat the dark forces of evil, ready for the challenge?
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Overall rating

Rated between 1.5 and 2.5 out of 5

based on ratings from 3 users
combined with 2 pro reviews

Your review

Player reviews

Mark Greenhalgh expert rated this:Rated between 2 and 2 out of 5
Played: 14/02/19
Tom experienced rated this:Rated between 3 and 3 out of 5
Played: January 2019 Team size: 4 Time taken: 44.25 Outcome: Successful escape!

Third room in a row .. we were on a roll! It was my least fave of the three rooms here though. The magic didnโ€™t quite feel real sadly! It was fun that you get a prop to use throughout but there were a few leaps of logic

Flutter.dumplin experienced rated this:Rated between 2.5 and 2.5 out of 5
Played: 13/06/19 Team size: 6 Time taken: 52 ish mins Outcome: Successful escape!

Reviews by escape room review sites

Both of London Escapedโ€™s first two rooms struck me as promising and enjoyable game designs, being operated in a way that didnโ€™t bring out their full potential. School of Magic is similar, except that the underlying quality of the game appears to be significantly lower. We had a much more communicative gamemaster who was trying hard on the intro briefing, but in pretty much all other ways it was a shambolic failure of a game riddled with problems.

Companies boast about how much technology their ...

A pretty game that suffered from having way too little content and a lack of exploration. The puzzles varied in quality with us really enjoying some and finding others were either too simple or required a leap of logic.

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