Breakin’ Escape Rooms: Sherlock’s Despair

By | March 20, 2019

by Breakin' Escape Rooms (website)

89 Holloway Road, N7 8LT

Central London

3-6 players

60 minutes

2 copies
21’st of October 1891, London. Newspapers announce the death of one of the greatest detectives that has ever lived… Sherlock was working for the past months on the most important case in his career. He had become isolated and he had lost touch with the outside world.
He was last seen on a dark alley in Westminster…the next day, a body was brought in to the King’s Hill Hospital morgue matching his description. It is your duty now, as Sherlock’s faithful assistant, to go into his office and unravel the mystery surrounding his death by solving his last case, but be careful, the one behind Sherlock’s murder may now be after you…
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Overall rating

Rated between 2 and 4 out of 5

based on ratings from 8 users
combined with 5 pro reviews

Your review

Player reviews

Jayescape rated this:Rated between 3.5 and 3.5 out of 5
Played: 1 Sept 2024 Team size: 4 Time taken: 40 Outcome: Successful escape!

Pretty good standard escape room with nice Sherlock-y aesthetics. Decent range of puzzle. Only downside is the narrative doesn't feel super coherent and entire experience feels somewhat easy forgettable  

kman expert rated this:Rated between 4 and 4 out of 5
Played: 12 Oct 2017 Team size: 5 Time taken: 43m 34s Outcome: Successful escape!
c2creviewer experienced rated this:Rated between 4 and 4 out of 5
Simon (The Overthinkers) expert rated this:Rated between 3.5 and 3.5 out of 5
Played: 22 Oct 2017 Team size: 4 Time taken: 59:52 Outcome: Successful escape!
story-driven

#1

Flutter.dumplin experienced rated this:Rated between 3.5 and 3.5 out of 5
Played: 19 Dec 2019 Team size: 4 Outcome: Successful escape!
Anonymous rated this:Rated between 1.5 and 1.5 out of 5
Steven Thomas rated this:Rated between 4.5 and 4.5 out of 5
Played: July 2019 Team size: 3 Time taken: 58:00 Outcome: Successful escape!

Really impressed with the level of detail which had gone into this game.  It included a couple of things I hadn't seen before, and the room was dressed very nicely and very much in line with the theme.

Rhea Eris experienced rated this:Rated between 3 and 3 out of 5

Reviews by escape room review sites

The third Breakin' game I played, Sherlock's Despair is a much more traditional style of room - period furniture and padlocked drawers, four digit codes and charts of symbols.

I'd describe it as a somewhat more intellectual style of escape room, by which I don't mean that it's harder - although it's rated as the hardest of their six, correctly I think - but that it has a greater focus on numbers, with more than one maths-y moment.

That said, skill-based puzzles seem to be something of a signat...

A reasonably themed room with some tough puzzles that went totally wrong for us through a bad reset and a questionable GMing decision. Definitely a room where I'd recommend reading other people's reviews though!

Sherlock’s Despair was my very first escape room with Breakin’ and it was also the escape room I used to introduce a whole new team to the genre! For this reason, it has a special place in my heart.


We put our detective skills to the test to see if we can escape Breakin's hardest room...

Break-in’ Escape London- Sherlock's Despair

March 2024

Overview 

With a cheeky weekend away in London planned for one of team’s birthday, we decided to try our hand at a couple of games in the nations capital. Sherlock’s Despair at Breakin’ escapes was a second and final room for the weekend after completing Heist. The reception was large and spacious, however, no where to get any refreshments and unlike the friendliness of local businesses, the hosts were very abrupt and to the point.

Room impression

The room itself wasn’t that bad, decorated as you can imagine as a typical Sherlock old style room. There were some elements in the room that didn’t make a lot of sense and seemed to have just been thrown in to fill a space. It wasn’t the worse room we’ve been in but we did expect a bit more after just completing Heist.

Puzzles

The puzzles weren’t that linear and there was enough for all 4 of us to get our teeth stuck into. There was a strong maths puzzle that even tested me and I do love maths. It turned out that we had the components of the puzzle wrong and it made the maths 100 times harder and we spent a long time on it, wrongly. Some of the other puzzles in the room, again just felt like they were thrown in and did not fit the theme of the game at all. It was a shame as some parts of the game were really good but the small parts of it seemed to let it down for us. 

Game Master Clues

There is a clue system in place where you have to put a code into a telecom by the door and the code will give you a hint of where you are. Again, this seemed to be a less personal touch and distanced the host from us as a team throughout the game. We had to use it a couple if times when we came to dead end but it did what it was supposed to do but just our preference, we didn’t enjoy it.

Round Up

As mentioned in our other review of Breakin’, there is a distinct lack of customer service and the personal touch and I guess this has something to do with being in a corporate avenue in one of the most corporate cities in the world. It just wasn’t for us and we much prefer supporting local businesses and watching them grow. The room was a bit of a let down compared to Heist that we had just done. There were elements that didn’t fit with the theme and this stopped us being fully immersed in the game. Again, it’s probably worth doing if you are stuck for a room to do in London but I am sure there are better options out there. Especially for the money.

See also