by EO Escape Rooms (website)
Unit 1, Drury Drive, CO10 1WH
4-6 players
Languages: EN
60 minutes
As you remove your blindfold you realise you are being held captive in a small, dark, dingy cell. Handcuffed to the wall there appears to be no way out.
But you have to try.
Can you work together to defy your captor and escape before it is too late?
Overall rating
based on ratings from 19 users
Your review
Player reviews
Great game, loved the split start especially as it wasn’t the usual “split for 2 puzzles” but actually meant we were separated for over 20 minutes. Really fun room full of puzzles, including some I haven’t seen anywhere else! Great hosting from Kelly as always, looking forward to the next ones!
Team work is the key to this one. The starting position is original and good communication will be required to move onto the mid game in good time.
The room is stunningly designed, clear that a lot of thought was put into it.
Puzzles were all original and exciting, with plenty to do for everyone at all times.
GMing was amazing, we had conversations about games galore and came away with many ideas of where to go next
Highly recommend a visit, especially for escapist enthusiasts.
Great room! (With spiders!)
Clever split start to the game, it’s challenging to play as a two at the start and needs very good communication. Packed full of puzzles. We loved it and I’m so glad we got to play it before it went.
Thanks as always to Kelly for amazing hosting.
This room is fantastic - and really enforces good teamwork and communication. We particularly appreciated the original starting arrangement. Our GM was friendly and enthusiastic, and the room had all-round good polish, production, and puzzle flow.
Ah, the old taken prisoner cliché, it's a classic trope among Escape Rooms and it's endearing popularity means there's a lot of them out there. This game (as mentioned on the website) does start with you blindfolded, guided into position and one hand cuffed to the wall. This is a split start game so you have to work with your teammates in the other cell to affect your release. This is one of the better split starts I've played and you also don't get the handcuff key straight away like some places (I like to fight for my freedom!) What follows is a very clever path to your eventual freedom featuring some puzzles enthusiasts may well be familiar with but putting some clever spins on them. Like other games here, the puzzles are a mixture of logic and physical.
Best version of a split start that I've played. Clever puzzles and use of the communication skill throughout. Enjoyable game from start to finish with a superb host, Kelly!
A cool start to the room which required great communication. We are still kicking ourselves over what we missed (haha!). The room flows well and there’s plenty to do for everyone so we had a nice balance between working together and working separately. Some unique moments!