You and your team of paranormal investigators are exploring the remains of HM Greenslade Prison when you are captured, blindfolded and handcuffed. When you remove your blindfolds you find yourselves locked in a cell. You have one hour to escape. Will you make it out before the Governor claims you as one of his own?
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We got to the last puzzle with a good amount of time left, but couldn't figure it out and thus failed.
For our group, we didn't click with this room at all - especially the second half felt very illogical. We struggled with broken tech (flashlight didn't work, two puzzles didn't trigger the needed outcome) and our GM seemed bored, disengaged, didn't notice when we finished puzzles and at some points it felt like they were just laughing at us.
Our main issue with the room is that there's often only one puzzles to solve, leaving little to do for the entire group other than stand in front of that one puzzle.
We didn't find it scary, probably because we were mostly annoyed.
I liked this game and it seemed to flow well. Its a bit creepy so not one for small children or those easily frightened! The puzzle all seemed to work well and it was a lot to do in 60mins so it definitely filled the time. I don't feel we struggled on anything really and didnt have much time left at all. Good solid game, nothing ground breaking but still a good one to play and I liked the set/theming.
I do love a bit of theatre when starting a room and this does deliver that, as stated on the website you are blindfolded and handcuffed whilst the spooke voice of the "Governor" plays out, but don't worry you are out of your handcuffs nearly immediately. This is a fairly creepy game where the GM was happy to tone the creepiness/shocks up or down (we toned them down for my ER partner) but (like Crazy Cat Lady) there are clever but fiendish puzzles and again (like Crazy Cat) we seemed to run out of steam in a few places after tearing through the early part of the room. We failed to escape and when the GM walked us through we were further away than I thought but there is still a lot to like in this room.
The premise of The Governor is that you're a group of ghost hunters imprisoned in an abandoned prison by an ex-prisoner - thereby managing to combine no fewer than three of the classic escape room themes in an unexpected fusion of haunted house, prison break and homicidal maniac. That blend allowed the tone to range from sly humour to some genuine creepiness without ever feeling incongruous.
I found both the build and the atmospherics impressive. A complex layout makes it a larger and much more...