Arkham: The Docklands

By | February 1, 2020

by Arkham (website)

Ifigenias 87, Kallithea 176 76

Athens

2-4 players

Languages: EN, EL

90 mins

Arkham’s Docklands 1932
At Arkham Harbor, at its darkest and most distant point, the old warehouses are left to rot. No ship passes by anymore. No man crosses the dock 13.
Although so close to the city, the air changes noticeably, approaching the old problems.
The waters are swamped. Moss and lichens have begun to eat what is left of the cruel structure.
Only in the old harbor will you come across a short ride. Of indeterminate age, he should be over 70 but not even 40. If you succeed, you will see him speak for himself. To mumble jokes and find the passerby. Tell stories of giant aquatic lizards, an ancient goddess living in trouble, of the deal he has made with them to keep him ‘saturated’ so as not to disturb him in his shots.
CITY OF AKHARAM 2019:
You were notified about your next shipment. Go get the parcel stolen by your boss in the warehouse.
The old warehouse, at Dock 13, in Arkham Harbor, in the darkest and most secluded spot.
Your port wait for you with details …

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Overall rating

Rated 3.5 out of 5

based on ratings from 1 user
combined with 2 pro reviews

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Reviews by escape room review sites

We were greeted by a strange-looking lady. The whole stuff was extremely friendly. Docklands has a dark, spooky atmosphere which reminds of a pier and so perfectly matching the theme. It is without any terror or actors. Instead there are many puzzles of medium difficulty with a good variety.

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