Clockwork Escapes Wolverhampton: Starpoint Alpha

By | March 20, 2019

by Clockwork Escapes Wolverhampton (website)

Maple House, Clarence Road, WV1 4HZ

Wolverhampton

2-6 players

Languages: EN

60 minutes

closed

Player review

Review by Arjay Henshall expert

Rated between 35 and 35 out of 5
Played: 18/10/2020 Team size: 2 Time taken: 58 Outcome: Successful escape!

This is a very hard game to review for many aspects 

Firstly, this game has 3 outcomes, fail, victory or super victory. This to means seems a way just to get people to class a win rather than fail them and demotivate them. A good idea for newbies but a bit flat for enthusiasts. 

I’ll break this down into sections;

Opening - great idea,  every on theme, a nice added touch of flare but at the same time, very run down and not executed with pizzazz. 

Main chamber - clinical looking and very on point. Some good puzzles with perfectly logical puzzles. A very clever and humorous element is combined in here towards the end   

Electrical room - very dark at difficult to do anything with hardly any light source. Very over complicated and it felt it little unnecessarily cluttered

Finale - great fun, humorous touch and a great little snowman piece for the ending. 

This game had a lot of GM interaction which we are not a fan of (despite it being often funny). Relying on the GM for certain elements is all well and good but it kind of hinders game play. We got stuck with a very ambiguous puzzle towards the end conveniently then had not much help.

This game, personally, will be hit or miss. Very marmite. There are some really good parts to this game though so certainly give it a go

Arjay Henshall has played 133 games - see all ratings and reviews

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